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theGenius Indigo

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  1. There is a spline primitive circle / ellipse / ring and an extrusion object, also called sweep NURBS which uses a profile and a path. Pamela Galli wrote: In Blender I often add a circle and then extrude. In C4D I can find a disk but not a circle-- is there one?
  2. Absolutely; use the Cinema 4D texture baking "tag" as it's called on the object with the material of your choice (you must use a material for the object).
  3. *Raises hand* What would you like to know? Incidentally, I started this thread in regard to rigging meshes for Second Life in Cinema 4D.
  4. Hello everyone! As a long-time Cinema 4D user, I'm fairly interested in finding a way to export rigged avatar mesh to COLLADA format and import it directly into Second Life with zero hassle or intervention with roundabout methods or hack jobs. Currently, all of the template DAEs I have come across, when imported and subsequently exported to and from C4D, do not read as having a usable rig in the Second Life viewer. I want to know if anyone here is similarly interested in getting this to work or even knows of a working method for making Second Life-compatible, rigged models using Cinema 4D without, for instance, doing all of the rigging in Blender, 3DS Max, Maya or any other program for that matter. What I would like to see: Cinema 4D --> Second Life If anyone has suggestions or ideas, please let me know. Thanks, tG
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