Well the whole sorce of this issue is that according to About land we're using something arroudn 12000 prims on the sim, but according to ctrl-shift-1 we're using 14000 ish. this 2k prim difference has us woriried. We have no way of telling wether about land is correct or ctrl-shift-1 is right, given that when I've convered simple muilti-prim objects into convex hulls, their land impact goes down but "objects" under ctrl-shift-1 remains the same. someong from linden labs says that it's because we have the "prim bomus" sent to 5 beccause we were using parcels to prevent media leakage but didn't want to limit prims on any particular parcel, but instead use the whole sim's alotment accross the whole sim
The core question of my question is if I have a prim object that I convert to convex, and it reduces land impact from 40 to 20, can i actually rez 20 more prims, or not, and how do I tell for sure how much I have free, given that a LL representitive told us "about land" is unreliable?