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Jenne Dibou

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  1. Ciao tutti, i got a little problem in maya 2012: made a multimaterial model, tried upload to SL, but failed in 3 ways: 1. used the normal dae-fbx, there is no multimaterial. 2. exported to FBX, converted with FBX converter 2011 to dae, as result, missing faces. 3. exported as FBX, loaded into maya 2009, exported with opencollada, result: missing faces. Any solution, please? ty^^
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