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Freya Mokusei

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Posts posted by Freya Mokusei

  1. Oh! I see.

    The best answer to that, then:-

    • Build a cube somewherwe with rez permissions
    • Take it to your inventory
    • Travel to the store and stand next to the furniture.
    • Attach the pre-built cube to your Root attachment point
    • Scale and move the cube as necessary, then take down the scale.

    :)

  2. I totally agree that having to guess the first names of people named 'Resident' is not a useful or practical way to recover accounts.

    Despite the tone of Alwin's post, he's probably right - you're going to have to file a case ticket and ask for a more sensible shot at recovering account. LL will typically ask for you to send them a scanned copy of identifying information such as a driving license.

    You can file a create a case here. Good luck!

    • Like 3
  3. I listed a half-dozen bulletpoints that weren't blaming the user, nor their hardware. It wasn't practical to list every reason why people might dislike SL, but that wasn't the point of my post.

    Companies choose games to bundle based on quite a few factors, the primary one that SL would fail IMO, would be ease of play - the part you bolded points the blame at SL's present culture (by nature of it being an uncontrolled online space) and development path, not the new user.

    I agree with you that blaming hardware alone isn't very satisfactory, but preferably from the angle that SL has had plenty of time and opportunity to make itself more hardware-friendly (and largely, failed at this). My position wouldn't ever be that it's the new user's fault for not being able to have a high quality experience of Second Life.

    O'Leary would run a mile - I'm pretty sure I've made that clear.


  4. Theresa Tennyson wrote:

    Another problem is even if masses of people decided to try Second Life, the architecture of Second Life couldn't handle the strain as it now exists. SL just wasn't designed as a mass-market thing and it can't scale up readily. Right now some destinations already fill up and lock people out with the trivial population of SL as it is now. A large population doesn't necessarily support
    more
    places, it just makes the comparatively few "hot" places need to support more
    people
    .


    This is true. My understanding of the back-end is that it's very bottom-heavy - each recently-accessed user account weighs on the overall system to the detriment of everyone else. There was a time when the servers were better equipped for high numbers of incoming people, but I fully expect that any sysadmin worth their salt would've annexed this capability by now.

    On a region-to-region level too, this would prove troublesome. I don't know how many Korea sims there are now, nor how many London City contains - but I'd hazard at 'not enough'. If new users expected to be delivered to any kind of 'experience' (e.g. something from the Destination Guide) I imagine we'd be overwhelmed within a day or two.

    I mean there's what, a couple hundred million or so installs of Windows 10? Even 0.01% of them playing SL would likely take out something critical.

  5. Wow, that takes me back. O'Leary's shovelware kept me occupied during the late 1990s.

    But no, Windows shouldn't be bundling applications at all in my opinion. Windows 10 flings a whole tonne of junk at the user including Skype, SkyDrive and Candy Crush. All these applications do is hassle users with ads, waste space and bloat the downloadable updates - well, and poison customer good will (doubly so for commercial customers).

    Second Life also doesn't have the 'reach' required to make a positive impression on the Windows userbase - no-one cares or will care that it's been bundled, and any passing visitors that Second Life gets will be unprepared, unwilling to learn and uninterested in the opportunities Second Life offers. Candy Crush's main features include:-

    • Friendly, brightly-coloured and consistant experiences
    • Child-friendly content
    • Quick and easy to learn even for non-English speakers
    • A very quick 'time wasting' activity
    • Doesn't push the hardware or networking capabilities of the PC (risking poor performance, reflecting poorly on Windows)
    • Doesn't expose the player to an unfiltered Internet (which risks poor experience)

    Any game that ships with Windows would need to appeal widely in the same way. Microsoft don't bundle Minecraft or Halo with Windows even though they own the rights to these - because they'd be unsuitable. Minecraft has online play (and chat), and Halo is aimed at teens/adults due to violence, online access and a story that requires active interest.

    Second Life, too, would be unsuitable. SL is a primarily adult service, has a dramatic learning curve that requires intense time investment and - by virtue simply of it being an Internet chat service - it routinely creates controversy and exposes its users to the potential for abuse. It also takes a fairly advanced computer user to be able to troubleshoot problems with Second Life. All of this would make it incredibly risky, even dangerous for Microsoft to consider. (None of this talks about LL's avoidance of getting trapped in Microsoft's past traps - OpenGL, OGG and other technologies keep us free of Extend, Embrace and Extinguish)

    Together this would - at best - further reduce popular public opinion of Second Life. In reality it would probably risk reducing popular opinion of Windows far beyond the minor annoyance that Candy Crush presents to corporate users. Second Life doesn't offer anything positive or interesting for the passing user, it doesn't channel users toward the Windows Store and it's not compatible with Microsoft's Surface or HoloLens adventures. There are no benefits to Microsoft in attempting this.

    Gosh, that all sounds harsh. I feel like I should add that I flippin' love Second Life - the negatives in this scenario would be caused by incredibly poor knowledge of what encourages users to come here rather than specific issues with the platform on its own. Second Life does well when people can seek it out because they are interested in the concepts and community that's already here.

  6. Sounds like you're panning further away, not zooming in. This will cause a change in LOD - Level Of Detail.

    I wouldn't advise changing debug settings, since this will only change the way you see yourself. It won't fix the problem for people who are looking at you.

    LOD settings are determined by the uploader of the mesh you're using at the time of upload.


  7. Dorientje Woller wrote:

     
    3. The player has the opportunity to receive something of value
    by any element of hazard or chance
     

    This - by my reading - is where the charge falls down. Gatchas don't involve hazard or chance, you get a straight 1:1 exchange, money for goods. You always receive 1 item for 1 play. The only complaint I can see is that the goods are "random", as in contents may vary. I can't see contents may vary as being a reasonable case for something to be gambling. This is further exemplified by Perrie's gumball analogy.

    I'm not a lawyer, nor do I live in California. I am willing to give the benefit of the doubt to whomever LL paid to avoid lawsuits and punitive measures from the state they've resided in since they were formed. Far as I'm concerned this is a waste of time, it smells like you just don't like Gatchas.

    My two cents, but go nuts on it if you like.

    Sorry for the delay in replying, I've not been near a PC.

  8. Looks like you're doing it right!

    Chest is the right point since it sits still (I think neck rotates a little, as you saw).

    I use a system body but I still don't own any necklaces that I've not had to modify heavily in order to fit them - my guess is because breasticles start around the throat on the system av, if you're not super-endowed then the angle of this slope is... atypical. For me the important parts to modify are usually the lowest-most point (often displaced due to cleavage) and the space between the collarbone and shoulder.

    Looks like you might benefit from having hair that covers the back of your neck. :P

  9. This isn't support@secondlife.com, you should try doing as the error message said.

    In truth though, your IP address was blocked - probably because you're on a dynamic IP address (like most European users). You can try powering down your router, waiting a few minutes, and then powering it back up. This should give you a new outbound IP address.

    Note that the perfect solution is getting the block lifted by contacting support, so that it won't affect other users on your ISP.

  10. I don't think I can answer all of these questions, but I do watch quite a lot of Youtubes and web-cartoons in SL. I don't use a product, I wrote my own script (that's like, my whole thing).

    I'd be highly skeptical of renting movies in SL, since there's no reason to think that your fees go toward the rights holders of the movie. You may still find yourself in hot water.

    Netflix won't work in SL because it requires Microsoft Silverlight, and the integrated SL browser doesn't have this. I don't know about Amazon Prime, I wouldn't pay for that service.

    For Youtubes I mostly copy the embed code from the video, so it looks something like https://www.youtube.com/embed/v=blahblahbl

     TV is definitely less of a thing than it used to be, I really miss the old MST3k showings. :D


  11. Sassy Romano wrote:

    Oh please, bring on the legal cases against the UK in that case since the UK government has and will continue to collect and store IP address records as part of what is being loosely referred to as an "internet connection record".


    Ok.

    IPT - Bulk Data Judgement against GCHQ/MI5/MI6

    But also, some of the details of these brand new developments haven't been tested in UK courts yet, since they rely on case law and GDPR comes into full force in 2018. I fully expect it will be fun times, the UK will still be required to comply.

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