So I have this mesh of a variation of Dark Maul's lightsaber, upon retexturing and changing the tint of certain faces, the tints and textures either revert or just go black. Any idea what this is about? What Ive done so far. Tested on Singularity and SL Viewer, same results. Cleared Cache. When tinting regular prims, it does not repeat, the tint and texture hold.