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Aspera Eponym

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  1. Or a combination of the above! I wrote a roleplaying HuD which uses a triggered gesture to redirect that chat to a private channel, which the HuD listened to and processed. It was a one time set up for each player to set their gestures to their personally assigned channel number. the HuD let them select which character they were playing, changed the HuD's name to that character's name and repeated the text so that what they said was said by their character name (this was before there were Display names) rather than their avatar name.... I could easily have added the option to translate with Google Translation... So all they had to to instead of typing say /5 (and risk interactions with other scripts using low chat channels, we were able to use much higher safer chat channels and no one had to remember the channel numbers, just easy to type gesture triggers like '' (two single quotes) before their character's dialog. I think that is about as easy as you can get to accomplish the goal of hiding the original chat, but still requires the speaker to type a trigger at the start... I think some TPVs had a box at the end of their chat bar you could set to a nonzero chat channel, if you could convince your customers to use that it might work (assuming it didn't reset the box each time, I don't remember how that worked)
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