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Tania Ivanovic

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Everything posted by Tania Ivanovic

  1. oh yes, but I want set the fixed tabs on highter amouts
  2. hello, by default when someone click on my profile in the tab to "pay me" the amouts showing are $1, $5, $10 and $20, its a way that I can change those amounts?
  3. I use Firestorm and no idea how my nearby chat bar disappear from my console, I use now the chat button toolbar because cant found the way to restore my nearby chat bar. I look in preference more then one time and cant found a solution, maybe is in front of my eyes and I cant see it :S
  4. Since the 14/11/2012 I can not upload my store items using the Merchant boxt. I followed the steps listed here by Dakota, but in my inventory, when I right click on the merchant box folder, is not an option "restore" (in the phoenix version 1.6.1.1691). Now that the magix box disappear'll have to resign myself to losing my MP store that I have for more than three years
  5. Finally I found what my problem was. Using the anti-spam of Firestorm viewer (Phoenix Mode) I could block all spam, which was sent through an object in IM-shaped, and as an object that was sending to me, came into my general chat instead to open a IM window. Thank you all for the suggestions.
  6. All my groups are mine or friend's groups, its not there the problem, but thanks for the sugestion
  7. Hi Monti, anyone can send a chat using a hud attack. HUDs are made with scripts, but I have no idea how it works and how the attack atachan my avatar. If I write the others can read me, but I can not read anything in my chat, no words in any color, nor if I have the nearby chat window open or on my console. if the nearby chat window is open stays empty and if everything is closed on the console does not show anything like, just the IM toasts are display in the up corner.
  8. The person who sent me the spam you have multiple accounts, all accounts that I know are blocked and reported to LL, but surely, he use an account that I not know about, so I can not block it. In my chat there is no as identifying who sends me anything, it is empty all the time.
  9. Hi Peggy, I already did that, and didnt work. I delete all the itens that I was use that day, even the huds, and didnt work. I dont have idea how or where from it sends this to me , because when I set my avatar in busy mode, I can read my chat, so, if when I am in busy mode I cant received no itens from no one, the spam stop. Must be a script or something atached at some bridge, I dont know...
  10. hello, two weeks ago an avatar in SL sent me a chat spam. From this moment I can not read anything in my general chat , its goes blank all the time while I get in my hotmail inbox, e-mails that tell me I received notices Messages in SL (also e-mails without text, blank). Already cleaned cache viewer, uninstall all viewers I had in my PC, reinstall the official LL viewer, I did the reset to a default avatar, rebake textures, rellog several times, nothing works. Awaiting help of technician support of LL not do much, they told me to do what I had done, even though I already had told them all that I did. I connect with my account from another PC and the problem persisted, before deleting the others viewers I try to enter with different viewers and the problem persisted. I connect with another account from my PC and everything was normal in my chat. I concluded that the problem is with my avatar, there is something atached in it and generates this spam. Anyway, I do not know what to do to return to have a normal chat, anyone have any suggestion?
  11. Thanks Qie, yes, that was what I was trying to change the color and the text, in private chat Innula gave me a modification, different from what you did. And both help me a lot, because I'm learning different ways to change the same script, and I advance step by step in learning how to change the scripts, thanks
  12. they way I post for sure you can't understand , send again: integer handle; integer dialogChan; integer textboxChan; integer i; integer Key2Number(key objKey) { return ((integer)("0x"+llGetSubString((string)objKey,-8,-1)) & 0x3FFFFFFF) ^ 0x3FFFFFFF; } key owner; string command = ""; string title; list main = ["Color","Title","Both","Ball Color","Clear Title","Finished"]; list colours=[ "Blue",<0,0,1>, "Orange",<1,0.5,0>, "Cyan",<0,1,1>, "Pink",<1,0,1>, "Green",<0,1,0>, "Red",<1,0,0>, "White",<1,1,1>, "Yellow",<1,1,0.1>, "Purple",<0.7,0,0.7>, "Black",<0.0,0.0,0.0> ]; list color_vectors=[ "Blue",<0,0,1>, "Orange",<1,0.5,0>, "Cyan",<0,1,1>, "Pink",<1,0,1>, "Green",<0,1,0>, "Red",<1,0,0>, "White",<1,1,1>, "Yellow",<1,1,0.1>, "Purple",<0.7,0,0.7>, "Black",<0.0,0.0,0.0> ]; vector color= default { on_rez(integer n) { llResetScript(); } state_entry() { owner = llGetOwner(); dialogChan = Key2Number(llGetKey()); textboxChan = dialogChan+1; } touch_start(integer total_number) { if (llDetectedKey(0) == owner) { llListenRemove(handle); llDialog(owner,"What would you like to change?",main,dialogChan); llSetTimerEvent(30.0); handle = llListen(dialogChan,"",owner,"");//start listening } } timer() { llSetTimerEvent(0.0); llOwnerSay("Sorry, timed out. Please touch me and try again"); llListenRemove(handle);//stop listening } listen(integer channel, string name, key id, string message) { if(dialogChan == channel){ command = message; if(~llListFindList(main,[command])){//if the message is from the first, main, menu if(~llListFindList(["Clear Title","Finished"],[command])){ if ("Clear Title"==message){ title="";//clear the title llSetText("",color,0.0); } llListenRemove(handle); llSetTimerEvent(0.0); return; } llSetTimerEvent(30.0); if(~llListFindList(["Color","Both"],[command])){ if("Both"==command){ title=""; } llDialog(owner,"Please choose a color",llList2ListStrided(colours,0,-1,2),dialogChan); return; } if("Title"==command){ llListenRemove(handle); handle = llListen(textboxChan,"",owner,""); llTextBox(owner,"Please enter a title and click \"Submit\"",textboxChan); return; } if("Ball Color"==command){ title=""; } llDialog(owner,"Please choose a color",llList2ListStride (color_vectors,0,-1,2),dialogChan); return; } } else { i = llListFindList(colours,[message]);//find the index of the message in the colours list if(~i){// if it's not -1, then we've found the message color = llList2Vector(colours,(i+1));//and the appropriate vector is the next value if(title){//if we have a title llSetText(title,color,1.0);//set it llListenRemove(handle);//close the listener llSetTimerEvent(0.0);//turn off the timer return;//that's it } else{//no title, so ask for one llListenRemove(handle); handle = llListen(textboxChan,"",owner,""); llTextBox(owner,"Please enter a title and click \"Submit\"",textboxChan); return; } } } } if(textboxChan==channel){ title = message; llSetText(title,color,1.0);//set it llListenRemove(handle);//close the listener llSetTimerEvent(0.0);//turn off the timer return;//that's it } } }
  13. hello Innula , thanks for the post. Have the option to change everything in a menu is fine, my problem is that I use two scripts in the same object, one to change the color of the object and the other to change the text, that is why I have it with chat command . I try to modify this script you posted but my knowledge of scripts will not let me: S. Trying to get the script changed the color of both the text and the object where it is, but every modification I do I always get error message I dont know what to write in the "vector", well, I dont have idea what I am doing lol, maybe for sure its all wrong. integer handle; integer dialogChan; integer textboxChan; integer i; integer Key2Number(key objKey) { return ((integer)("0x"+llGetSubString((string)objKey,-8,-1)) & 0x3FFFFFFF) ^ 0x3FFFFFFF; } key owner; string command = ""; string title; list main = ["Color","Title","Both","Ball Color","Clear Title","Finished"]; list colours=[ "Blue",<0,0,1>, "Orange",<1,0.5,0>, "Cyan",<0,1,1>, "Pink",<1,0,1>, "Green",<0,1,0>, "Red",<1,0,0>, "White",<1,1,1>, "Yellow",<1,1,0.1>, "Purple",<0.7,0,0.7>, "Black",<0.0,0.0,0.0> ]; list color_vectors=[ "Blue",<0,0,1>, "Orange",<1,0.5,0>, "Cyan",<0,1,1>, "Pink",<1,0,1>, "Green",<0,1,0>, "Red",<1,0,0>, "White",<1,1,1>, "Yellow",<1,1,0.1>, "Purple",<0.7,0,0.7>, "Black",<0.0,0.0,0.0> ]; vector color= default { on_rez(integer n) { llResetScript(); } state_entry() { owner = llGetOwner(); dialogChan = Key2Number(llGetKey()); textboxChan = dialogChan+1; } touch_start(integer total_number) { if (llDetectedKey(0) == owner) { llListenRemove(handle); llDialog(owner,"What would you like to change?",main,dialogChan); llSetTimerEvent(30.0); handle = llListen(dialogChan,"",owner,"");//start listening } } timer() { llSetTimerEvent(0.0); llOwnerSay("Sorry, timed out. Please touch me and try again"); llListenRemove(handle);//stop listening } listen(integer channel, string name, key id, string message) { if(dialogChan == channel){ command = message; if(~llListFindList(main,[command])){//if the message is from the first, main, menu if(~llListFindList(["Clear Title","Finished"],[command])){ if ("Clear Title"==message){ title="";//clear the title llSetText("",color,0.0); } llListenRemove(handle); llSetTimerEvent(0.0); return; } llSetTimerEvent(30.0); if(~llListFindList(["Color","Both"],[command])){ if("Both"==command){ title=""; } llDialog(owner,"Please choose a color",llList2ListStrided(colours,0,-1,2),dialogChan); return; } if("Title"==command){ llListenRemove(handle); handle = llListen(textboxChan,"",owner,""); llTextBox(owner,"Please enter a title and click \"Submit\"",textboxChan); return; } if("Ball Color"==command){ title=""; } llDialog(owner,"Please choose a color",llList2ListStride (color_vectors,0,-1,2),dialogChan); return; } } else { i = llListFindList(colours,[message]);//find the index of the message in the colours list if(~i){// if it's not -1, then we've found the message color = llList2Vector(colours,(i+1));//and the appropriate vector is the next value if(title){//if we have a title llSetText(title,color,1.0);//set it llListenRemove(handle);//close the listener llSetTimerEvent(0.0);//turn off the timer return;//that's it } else{//no title, so ask for one llListenRemove(handle); handle = llListen(textboxChan,"",owner,""); llTextBox(owner,"Please enter a title and click \"Submit\"",textboxChan); return; } } } } if(textboxChan==channel){ title = message; llSetText(title,color,1.0);//set it llListenRemove(handle);//close the listener llSetTimerEvent(0.0);//turn off the timer return;//that's it } } }
  14. Wonderful, exactly what I needed. I just start moving in this area with scripts and had no idea how to changed. Thank you very much
  15. I have a script that gives me the option to choose a floating text to an object and a color for this text, is activated by touch, but if I put more of an object near the same script all respond to the chat command. I need to add to the script that I have to just respond to the command of the chat when I touch it and I have no idea how. Someone could help me? string command = ""; string person = ""; key owner; default { on_rez(integer n) { llResetScript(); } state_entry() { owner = llGetOwner(); llListen(0,"",owner,""); } touch_start(integer total_number) { if (llDetectedKey(0) == owner) { llInstantMessage(owner,"To set a title: title <color name> <title text>"); llInstantMessage(owner,"To remove title: title off"); llInstantMessage(owner,"<color name> can be: white, black, red, green, blue, pink, cyan, purple, yellow, orange"); llResetScript(); } } listen(integer channel, string name, key id, string message) { list strings = llParseString2List(message,[" "],[]); string command=llList2String(strings,0); string string1=llList2String(strings,1); if(command=="title") { vector color=<0,0,0>; if(string1=="blue") { color=<0,0,1>; } else if(string1=="orange") { color=<1,0.5,0>; } else if(string1=="cyan") { color=<0,1,1>; } else if(string1=="pink") { color=<1,0,1>; } else if(string1=="green") { color=<0,1,0>; } else if(string1=="red") { color=<1,0,0>; } else if(string1=="white") { color=<1,1,1>; } else if(string1=="yellow") { color=<1,1,0.1>; } else if(string1=="purple") { color=<0.7,0,0.7>; } else { color=<0,0,0>; } string title = ""; integer i; for(i=2; i<=12; i++) { if(llStringLength(llList2String(strings,i))) { title = title + llList2String(strings,i) + " "; } } if(title == "off") { llSetText("",<0,0,0>,1.0); } else { llSetText(title, color, 1.0); llResetScript(); } } } }
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