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Vincent Nacon

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Posts posted by Vincent Nacon

  1. Time for technical review on the male avatar.

     

    ge45v.png?ex=6583a4d0&is=65712fd0&hm=27c

    Elbow and butt got flatten out when bending.  Need more work on rigging part.

     

    gs45b.png?ex=6583a4d0&is=65712fd0&hm=7db

    Neck need more work on the rigging to make that smooth curve. It just looks like I got broken neck/spine.

    image.png?ex=6583a134&is=65712c34&hm=92f

    Pelvis/Spine need more work on the rigging weight. Too much inward.

     

    image.png?ex=6583a134&is=65712c34&hm=c47

    Odd spacing on the back... but it's a lot better than before.

     

    image.png?ex=6583a6eb&is=657131eb&hm=51a

    Pinky fingers need more work on the rigging, the knuckles are flattened out.

     

    image.png?ex=6583a7d9&is=657132d9&hm=b44

    Too many polygons for the eye lashes.

     

    image.png?ex=6583a64d&is=6571314d&hm=b18

    Ankle has bending problem too.

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  2. There are some fixable problems with the mesh, but Lindens are ignoring all the issues we raised on Discord, they're not even responding to anything related to the new mesh avatars.

    They're not listening.

    DOA.

    This is what we posted there.

    Previews seen at the SLB20 event.AlchemyPBR_004.pngAlchemyPBR_008.pngimage.png

    Way too much polygons for the lashes.

    image.png

    The nipple, for some reason the tip is almost square-ish for no good reason.

    image.png

    Odd spot on the butt area.

    image.png

    The bottom of the foot has more polygon than the top side.

    image.pngimage.pngimage.pngimage.pngimage.png

    Odd segments around the hips.

    The models are too dense in high polygons count. It's not good for SL.

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  3. 8 minutes ago, Mollymews said:

    so how is your virtual world product getting on ?

    Oh they're great! Thanks for asking. They ended up being part of my large collection of personal backburner projects, gathering dusts in the hot attic, with a bunch of webs and skeleton of mice.

     

     

    Yeah... I should probably do something about them.
  4. On 6/22/2022 at 2:16 PM, Lucia Nightfire said:

    Havok isn't to blame.

    LL nerfed the physics engine many times in preparation for pathfinding, particularly with energy transfer.

    Andrew Linden is the one to blame for the countless physic glitches, which most still carried over to latest Havok 4 update and the pathfinding update. I'm glad he's gone from the lab. However, they (Simon and Falcon) didn't nerf anything other than the impulse force and speed limit. Energy transfer is still intact. Even they don't fully understood what Andrew had done, which is why we're still dealing with all the terrible patched up fixes today.

  5. Took the time to mess with it and here are my opinions and thoughts.

    1. It would be nice to have more than one moon. Not really high priority though. We could use one moon as shooting star or orbiting space station or more. Or even as next planet passing by in the daycycle.
    2. I know for fact that Windlight use two layers, both using the same cloud texture, to create that changing formation of the visual cloud. It would be nice to be able change those layer's texture, not having to use the same texture for both.
    3. Cloud texture is just grayscale image. Support for color would be nice. It would allow me create nice and lovely "cotton candy" effect in clouds during sunset/rise.
    4. Moon at "zero" brightness is still showing on the sky. This need some work, because it still show full black and white pixels in daylight. It need to be a true "screen" light addition blend mode for the sky.  It also need to be able block out the stars and sun via alpha masking. They just bleed right through it. Not good.
    5. Moon should have light source like the sun. Of course, could always replace the sun with moon texture.  On some sci-fi world, two glowing moons, each in different size and color could make the scene different.  Not sure if it's a technical limitation in Windlight for having one light source in the sky or not. It would be nice to have more than one. Not really high on priority.
    6. Sun/Moon's Position sphere map need user interfacing improvement. It doesn't let you drag the position on a sphere and have them go around the back side.  I would have preferred two simple sliders than this though. It's best to keep it simple.
    7. Split cloud setting from the Sky setting. It should have its own asset. Useful for changing weather and different cloud formations while having same sky setting.
    8. Planetary's Ring would be neat to have for some sci-fi worlds.
    9. Default texture for the sun need alpha channel clean up. It's showing some texture's corners.
    10. Sun and Moon texture does not hide behind the atmosphere's haze at the horizon when setting or rising. It just show right through it.

    I didn't get to mess with water and daycycle setting yet. Will review them later on.

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  6. Well first of all, clam down.  and two, Encroaching prim return feature is coming pretty soon.  A month at the most but it's coming and you'll be able to return them if they are indeed encroaching your parcel. Lindens has been talking about turning it on for mainland pretty soon.  The problem was they have too many estates to manually turn it on, so they have been working on a automatic method to switch it on for the whole group of estates.

     

    But of course, there's always another good land out there, you just have to find it.  Just hang on a bit longer and maybe cover the planes with something less tacky? A hill maybe?

  7. Oh.. well that's good, I think. Will have to test it for myself to see how much performance it could rob from the sim and how to abuse it if we're gonna be careless without hard limit.

     

    I don't hear too well on the video, didn't hear both of them mention about estate stuff. Wasn't sure.

  8. You can use normal prim objects, what he was talking about was... object requires mesh's prim accounting weight.

     

    As for estate owners, it's part of anti-greif tactic, I believe. Of course, not forget to mention that pathfinding is generally for creating a sim-wide game than having your own "pet".  Cause...  object can't teleport with you.

  9. Ideally, it's best to actually do some work on LODs by hands than simply letting SL optimizes it or even Pro Optimizer modifier itself alone.

    Some times any optimizer tools leave out best number, but mostly end up looking stranger than could have done by hands. And that's where the idea came in for what I was asking.  To save me a bit more time before uploading.

  10. You're quite right about the LOD issue but... I think it's safe to say making a relatively close estimation could work by guessing the numbers for LOD in prospective realistic range.

     

    Physic on other hand. Might be doable but most of the time PE score is based on the data than physic because it's often higher.


  11. ralph Alderton wrote:

    Vincent.

    1. Real world concurrency ( RL world population ) currently stands at 6.8 billion and is growing at a rate of 83 million per year - and yes, Linden labs can not absolutley NOTHING about that !

    1a. LL are trying their best to improve concurrency, that's their job and that's the biggest indictaor of the success of SL - how many people use the SL World daily.

    2. Yes we do need more land. It's a marker of SL success and growth

    3. Mesh will not improve the ecconomy. The marketplace is already saturated and mesh sales will only REPLACE current already existing content sales. There will be no growth because of mesh as tier is too high to grow the userbase

    4. Retention rates referes to the massive CHURNOVER of existing customers, who leave because tier cost is too high and onerous. It's no fun

    5. Conversion rates refers to converting and keeping the 16k signups who register for Sl every day but don't become active users. And if some of them do become users others leave - proven by the fact that concurreny figures are stagnant and slipping because tier costs are way too high

    Linden Labs can do something about all 5

    Mesh will not improve any of the above because we have a core problem undermining all of LL's efforts to grow the platform

    The core problem is that Tier costs are too high

    From what I've understand, you have clouded yourself with your own doubts too thick. No matter what I or anyone could tell you, won't able to take that prospective view.

    And I had asked what do you think is the real issue was and all I got in return you gave the same statement as your first post. Which tells me you don't even know what was the issue from what we can address it than assuming it based on a generalized idea of a whole; instead of tiny sand gains in the gear-work.

    I also noticed you're agreeing with fact that I mentioned Linden Lab can't do anything about RL world concurrency, yet you're showing expression of anger which implied that they could have done something about it. So, what do you think they could do something about it? (Not that I'm expecting an answer.)  Quite frankly you're wrong about their job to improve concurrency while it is part of an indicator of their success, but clearly not the biggest indicator.  Their jobs is to make a nice fun enjoyable experience for all of us, not worry about our concurrency, that's ours to decide.  Investors in Stock market would be rich if they could decide our concurrency to spend on their own companies they've invested in the first place.  (It's actually called brainwashing, by the way.)

     

    Having more land would be great for Linden Lab when it come to one of their sources of income... But doesn't mean it's a good thing for society that we have inside Second Life.  It's no fun to visit a empty sim all the time. People came to gather and mingle.

    I'm not seeing any proof that Marketplace is saturated since Linden Lab had brought it from a resident.  They had cleared up and removed discontinued and broken and freebie-junks more than it ever could before.  However, you had wrote, "There will be no growth because of mesh as tier is too high to grow the userbase(.)"   Admitting that mesh has nothing to do with tier and by logically adding more lands wouldn't help, because the rent is too damn high?0F6c.png

    Actually no, higher tier would only encourage people to share their land more wisely.  If not, people wouldn't be logging on as much anymore by now.

    This data says otherwise, apart from the fact that it's picking itself back up since last year's fall.

     

     

     

     

     

    Life, even a alternative life in Second Life's world is one strange beast that can not not be fully understood and can not be predicted as I've learned that over the time.  There's no doubt that Mesh can have a big effect, but itself alone can not change the game plan completely.

     

    On a personal matter. I think you need help to cope with things around you. It's time for you to reconnect with your friends that you haven't seen in a long while, but avoid talking about these sort of thing, it just won't help you. (In case you don't realize it by now, only way to improve Second Life is to mingle more often.)

  12. Was wondering if there are any 3D Max scripter could write a PE score in viewport?

    Just a thought it would be nice to see before going back and forth in uploading Mesh files.

     

    Of course, I'm sure some people would want that on Blender and Maya as well.

  13. Clearly you don't even understand what's goes on in SL.

     

    1: Concurrency won't change because of the real world cocurrency... It's nothing Linden Lab can do about it.

    2: It's not like we need more Land Ownership/Grid Size or less to improve... anything?  However, there are two new things that came with Mesh's update release. Encroachment system will help out a lot of people who had abuses and prim count management to keep what's their, not others. Also, there is a new scale limit, raised to 64m instead of 10m. It's going to boost smaller parcel ownerships because now they can have a simple home without eatting up their prim count so much.

    3: There's a very good chance that mesh can improve economy in SL because it create more 3D modeling jobs for the customers who demands better looking contents.

    4: ...what? Did you just add "Retention Rates" to the list to make it sounds like it's just another thing we need to improve?  Linden Lab can't do anything about that either. That's up to you (users).

    5: Another non-sense.

     

    Might be a good idea to tell what you think is the real issue with SL.  Also... yes, there are ways for residents to "buy" a Homestead sims without buying a full estate and this has been going on for quite some times now.  Either way, most people want full estate than homestead because of its performance and low prim count. It's no brainer.

     

    Even I had some doubts about SL's future growth but I don't like the idea of spreading "doom" without some logical structural reasonings.  And doing so would only make it worst than helping.

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