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Doc Falworth

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  1. Copyright is certainly a gray area when applied to digital images, especially so in TGA format. Now, getting to the meat of your question.... Assuming there are no trademarked images passing into SL database, that much is legal. Selling clothing designs is quite different from digital wallpaper. In order to create an avatar skin or image, you first need a template. Creating skins or clothing outside of SL "specifically suited for SL Avatar use" just for the fun of it, then dumping the designs seems a little bit suspicious to me. I could be way off base but I would suspect these images are altered and would not pay the 10 Linden to upload each one let alone buy them. But that is me and just my opinion.
  2. Although this thread is old, the difference remains the same. Simply said, "The People" make the difference. I found no evidence of Inworld residents openly dissing SL nor do I find the opposite SL residents dissing Open Sims. There are those who cut their teeth in SL and will not leave until the power goes off at Linden Labs, while others have the very same pioneer spirit to explore other worlds, that same spirit which created Second Life. There is good in both worlds, shortfalls as well. I am a resident and creator in several worlds. Looking at the numbers only, growth is extraordinarily fast for the Open Sim grids as opposed to Second Life which now matures slowly, Open Sims are bustling to improve and successfully gaining market. Is there anything for Linden Labs to fear? I seriously doubt it. Why? Because as a creator in several worlds, I am not alone. There are now three major market places and three major currencies that convert to cash. Second Life can afford to shrink by 5% per year for the next two years and still lead the other two markets. However, like IBM and HP quickly learned, they cannot rest on their success forever.
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