is it possible to rig non human shapes effectivly using the entire skeleton and changing joint positions? I have been teaching myself how to model in blender and i made a simple shape with hands a feet but when i put the joints where i thought they should be my mesh looked fine in the preview but when i uploaded and wore it it seemed super deformed i so changed the wieght paint around thinking i understood it and now his head is caved in lol. what would be the best way to go about rigging this shape should the feet just be attach to the upper legs? hopefully someone understands my messy question sorry lol also its suppposed to be about up to the knee of the original avatar but im not quite sure how to keep the size i want either. im starting to think maybe i should stick to the human shape to build an avatar