Jump to content

Suki Hirano

Resident
  • Posts

    610
  • Joined

  • Last visited

Posts posted by Suki Hirano

  1. I'm trying to make an attachment that makes you yawn periodically, but the delay between each yawn is random. Here is what I have so far:

     

    default{
        
        attach(key avatar) {
            llRequestPermissions(llGetOwner(),PERMISSION_TRIGGER_ANIMATION);
        }
      
        state_entry() {
            
            if (PERMISSION_TRIGGER_ANIMATION) {
                float randomFloat = 20.0 + llFrand(-15);
                integer random = llRound(randomFloat);
                llSetTimerEvent(random);
                llSay(0,(string)random);
            }
        }
        
        timer() {
            llStartAnimation("express_open_mouth");
            llStartAnimation("express_bored_emote");
            llResetScript();
        }
    }

     

     

    The problem is I keep getting the "Script trying to trigger animations but PERMISSION_TRIGGER_ANIMATION permission not set" error, due to the popup asking permission to animate me not showing up (yes I have resetted script). I have the request permission line in the script, why is it not showing up? Also do I need to enable run time permissions?

  2. This problem has been there for at least 8 years, I have a feeling it might be even longer than that, but it's never been fixed, and is getting worse with most people using mesh bodies now. I use Maitreya Lara body, and 90%+ of the time when I teleport anywhere, regardless if it's an empty sandbox or a busy fashion fair, the body would become "ghosted", i.e., server-side it's registered as detached so everyone else sees me invisible except a floating head and attachments, but client-side I see myself with the body. The only known way to fix this is to relog, and upon logging back in my body would indeed show as detached. Not only is having to relog every 5 minutes super annoying but there is no way to know others are seeing a floating head unless I manually attempt to detach the body or have a friend/stranger tell me my body is gone.Come to think of it I go shopping very often and probably half the time I went in as a floating head.

    Is there ever going to be a fix for this? And is there some temporary solution to this (other than not wearing the body obviously which is not a solution really, as it happens to other mesh bodies too, or even mesh attachments)? I heard that detaching and re-attaching the body before any teleport helps, any other tips? It's not a problem with my connection btw as 1) it happens to most of my friends and 2) there's no logical way my connection can hiccup every minute.

  3. Does anyone know how to get the MLPV2 pose system to run a specific script when a menu button is clicked? It's definitely possible because I heard from someone they managed to run a particle script when certain poses are selected (but no more info was given).

    I'm trying to get a temp attachment popup to appear when certain poses are selected, instead of rezzing a stationary prop, for example like a fork or something, so people don't have to manually accept and attach/detach props themselves every time a pose is switched. The script to request attaching a temp attachment is quite easy itself as per the wiki, but I'm not sure how to trigger it with MLPV2. It must be something similar to the item giver plugin?

     

    LINKMSG MyButtonName | 1,-4,987789,NamesOfObjectToOffer##MsgToPerson

     

    LINKMSG seems to be the prefix to add to a pose config notecard that triggers an external script, but I'm lost otherwise.

    Thanks.

  4. OP is obviously not a compulsory shopper/fashionista. That's my conclusion.

    I can reach 100 groups easily within the next hour if I wanted to, quality groups only too, not junk groups. 42 is absurdly low limit, but no I'm not paying $100 a year just to get 18 extra group slots.


  5. Sassy Romano wrote:

    I can rig then fine but seriously don't do it for something that should be an editable attachment.

     

    If you rig it, nobody will be able to adjust the fit. Something like a piercing shouldn't change size with bones either.

    How do you do it? I use Avastar and it definitely doesn't work with the traditional "bind to armature" method, as confirmed by one of the support team members. I guess it requires manual weight painting? But it's so difficult for small objects to match the movements of body parts.

  6. I have a Lenovo Ideapad Y510P with a Nvidia GT750M (mid-tier GPU according to notebook GPU benchmark list) and a 4th-gen i7 CPU (high-tier according to CPU benchmark), running Windows 8.1, and my SL still suffers from low framerate problems. At home on our sim my FPS hovers between 20-30 even though besides our house, the surroundings are mostly empty. While shopping the FPS drops below 20 most of the time, and if I dare go to a very popular event/fair (like hair fair, skin fair, uber, etc), the FPS will drop to like... 1 or 2, and half the time my SL would simply freeze and crash. Even if I lower graphics to the absolute minimum, at these events my FPS never goes above 10. My graphics are about on-par with medium settings by default (object LOD = 3, avatar = 4, view distance = 100, max # of non-imposters = about 5, lighting/shadows unchecked, atmospheric shaders unchecked, basic shaders checked, local lighting checked).

    Is this normal? SL is not even some video game released in 2015, why am I getting such low performance? I can play the latest games on medium settings with no problem yet I can't handle something like SL with its last-decade graphics...

    Edit: The GPU is being used for SL so it's not a problem with Optimus, I have the Nvidia GPU monitor enabled and it's showing SL as using GPU not integrated card.

  7. I'm using Blender 2.74 with Avastar and trying to rig small objects like a belly piercing. I attached the belly piercing to the Avastar armature, selected "fitted mesh" instead of "classic mesh", bind to armature, then copy over the weights from Avastar. I see all the fitted mesh vertex groups when I select the belly piercing (ie "right pec" "left pec" "belly" etc) added to it, but when I go to the Avastar shape slider, the belly piercing is not rigged to the fitted mesh bones at all. When I adjust the belly slider nothing happens to the piercing, but when I adjust a rig mesh bone like "body height" or "body thickness" then the piercing will deform. I tested this in the beta grid and indeed the piercing does not respond to any of the fit mesh bones, but does respond to the rig mesh bones.

    Anyone know how to fix this?

  8. I'm trying to learn the basics of rigging in Blender 2.73. What I do is basically just position an object, select object then select armature, then ctrl+P with automatic weights. I get the error "Bone heat weighting: failed to find solution for one or more bones" whenever I try to rig very small objects to the SL body. For instance if I try to rig something like a belly piercing or pasties, it'll throw that error, but if I simply create a cylinder directly in Blender, put it on the body, and rig that, it won't throw an error. I got the SL skeleton from SL wiki. I'm guessing it's because Blender doesn't know which bone I want to rig the small object to? Anyone know how I can fix this?


  9. Xiija wrote:

    try something like this in a hud in the control event....?

     

     if(level & CONTROL_FWD)

            {

                if(llGetAgentInfo(llGetOwner()) & AGENT_WALKING)

                {llApplyImpulse(<-1, 0, 0>,TRUE);}

            }

    It seems llApplyImpulse only works if you're walking forward. If you're walking backwards (technically you're still walking forwards except in opposite direction, ie towards the computer screen) it behaves really oddly, it'll force your character to like turn around or something. Not sure if it has to do with viewer settings? Also if I lightly tap a movement key, it'll still push avatar in the opposite direction by about a feet. But otherwise llApplyImpulse seems to achieve the effect I'm trying to achieve.

     


    Ohjiro Watanabe wrote:

    There is a menu option you could try. Devveloper/Avatar/Animation Speed. Alt + Ctrl + Q to display the developer menu if you don't see it.

     


     

    That only causes all animations themselves to play slower, it has no effect on actual movement speed. Also I believe it's only client-side.

     

     

     

  10. Does anyone know how to control walk speed without manually holding down some key like pgdown, or editing config files? If anyone's familiar with the RR cuff set one of the modes makes you walk at half speed, but I'm not sure how it does that. I'm sure it's through scripting at least. Maybe a way that forces the avatar to use "crouchwalk" instead of "walk" when arrow keys are pressed?

  11. I don't know if it's just my client acting weird visually or something but the ONLY size that fits a person with 0 body fat (which is pretty much what 90% of people use on their shape) is XXS. In order to fit into an XXS you need to have a near-flat chest and near-flat boobs. How is that remotely a "slutty" look? It's like what OP said, an anorexic's fantasy. I'm like the OP. I use 0 body fat on my shape but I like to have SOME boobs/butt, but apparently that's not possible with the retarded "standard sizing" because by "standard", they really mean "ironing board's standard". Want to dress up like a curvy supermodel with a relatively thin waist and above average boobs/butt? Nope apparently that's "looked down upon" in this virtual world because people are obsessed with false modesty. God forbid if you want to look even curvier than that, you'd be labeled a sloot. The only shape that people are "supposed to have" apparently is some average mid-age wife shape with droopy boobs and a rotund body. Not saying there's anything wrong with looking exactly like the way you do in RL (because yes, rarely anyone has body fat of 0 in RL), but I think I'm correct when I say MOST people would prefer to look... umm... a bit more ideal in a game??

    Anyway this is the reason why I rarely if ever buy anything in the stupid "standard sizing" system. It's either unrigged or fitted mesh for me.

  12. There is no attach limit per attach spot. The only problem this causes is preventing unrigged objects from being inspected. Ever had problems inspecting someone's shoes? Or maybe a small skirt? This is the problem right here, because shoes are attached to the right hand, so if you right click the shoes SL will act like there's nothing at where you're clicking. There is something weird with the way rigged objects detect clicks.


  13. LlewLlwyd wrote:

    I don't want an L, but I'll buy an X or a J if you have any.

    I'm losing to my wife at Scrabble [tm] at the moment, so I am willing to make a pretty high bid.

    /Fail. Next time try harder pls.

     

     


    Derek Torvalar wrote:

    Answers.jpg


     

    2.png

    Also, you think I haven't already used the answers search?

  14. Is it true that I have to first buy some L, then wait a month or so, in order to sell L?

    Also is LindenX the only place to sell L? I saw a lot of websites selling MMO currency for RL currency.

    And about the RL currency, is it possible to sell L for Canadian dollars or is it USD only?

  15. 2 griefers came into my sim today and littered the place with griefing objects. It caused so much trouble that logging into here often causes a crash. I'm not sure how they're doing it, whether using hacks or not, but:

    - They can't be ejected/banned. I ejected+banned them, then a few seconds later they came right back. Further attempts at ejecting/banning does absolutely nothing

    - Their objects can't be returned for some reason

    A while later I got the sim co-owner to ban them, somehow she is able to do it, and they're gone for now. I'm not sure why I wasn't able to do it as I had the same sim privileges as her. But anyways these grifers are very nasty and persistent, and I'm sure they'll come back with alts to cause trouble because it's not the first time it happened. So anything we can do to keep these people out? Does LL use IP ban or only account ban? I've already reported both of these people to LL, but not sure if LL even cares about these matters.

     

    Update: so in continuation to the original question, I recently found out the identity of the griefers. You might not believe it, but they're actually alts or friends of a storeowner who had a disagreement with me. Basically I left negative remarks about his/her product due to defects, then s/he got really angry so I muted him/her. A few minutes later, an unknown person started IMing me a pageload of very nasty insults so I muted him as well. A few minutes after that, the same person I muted trespassed onto our sim with an accomplice then started littering the ground with griefing objects that made the entire sim completely unstable.

    So my question is this, is there anything I can do in retaliation to this? This is completely unbelievable. I mean if it was just random griefers then fine, I'll just send in an AR, perm-ban them from our sims and let LL sort it out. But a shop owner in SL sending griefers to terrorize our sim due to not being able to take negative comments on his/her products (which is funny because the product is defective anyways)? I really think this is unheard of. I'm 100% sure those people who attacked me verbally and terrorized our sim are alts or friends, because I can easily tell from their profiles, and also why would I get attacked by random strangers 10min after having a row with that shop owner? But how do I report this to LL? Technically the shop owner didn't come to our sim, so I have no visual proof (but I did AR the two griefers). People like this don't deserve the right to open a store in SL.

  16. Standard sizing is, simply put, retarded. I have no idea who made this system because it seems they only surveyed the most ridiculous and tiny sample of SL residents. Go to ANY popular shop or fashion forward destination, how many people do you see with body fat value that's larger than maybe 5? How many people do you see with boob size less than 30? But for standard sizing, in order to have a body fat of 0, your boobs need to be like size 30. Want boob size 50? Then you'll have to fatten yourself up with body fat value of like 20. 95% of the people I see in SL play SL to look attractive, if they even know what that word means. And that means being somewhat on the skinny side with larger boobs and hips than you do in RL. Of course there are the ultra-conservative people with a false modesty fetish who insist on making themselves look as plain as possible in SL, buy why is the dominating mesh trend designed to cater to these people??

×
×
  • Create New...