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Pazzo Pestana

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Everything posted by Pazzo Pestana

  1. What happens to the USD when Paypal has already credited LL and I cancel the buy order? Are the USD in my LL account so I submit another order?
  2. I recently bought the Water Horse "Drafter" avatar and the Friesian pack. There were no instructions on how to add/wear the Friesian parts to the Drafter Avatar. My attempts to "wear" the Friesian parts does not add them to the drafter avatar in a logical manner ... the mane is above the head, the body at a 90 degree angle, the tail also tilted 90 degrees. I'd appreciate any help in sorting out the mess I've taken on. thanks!
  3. Hey, thanks for the suggestions! I'm using a 1-prim sculpty made with prim oven and I discovered that the orientation of the root prim in the paddlewheel model before "baking" made a difference. I linked the paddlewheel with the lltargetomega script to the steamboat and it's following along nicely rotating. Just in time for the Mardi Gras Parade in New Toulouse on Feb 9th at noon! Thanks, again!
  4. I'd like to have the paddlewheel on a steamboat (not a vehicle) rotate on it's local axis while linked to the steamboat. I've been plowing through the various posts and find a lot of options but my scripting ability is limited. I find llTargetOmega, llSetRot ... etc. but am not sure how to link the child prim movement. Here's the basic rotation script I'm using ... default { state_entry() { llTargetOmega(<0,-1,0>,0.2,1.0); } } All suggestions are welcome! thanks!
  5. thank you Ayesha, Peggy, and Orca! I considered the first suggestions but they didn't seem to solve the dilemma, although I was inspired to clean my system of all viewers and reinstall Firestorm. It may have made a slight improvement but I think the insight provided by Ayesha was the correct one ... wait until LL had gotten control of their servers. Griefing hadn't occurred to me but it makes sense. I did go to the local library and logged on to SL and found some improvement but I just returned and logged on through my usual connection and the situation seems to have cleared up 100%. I knew I wasn't the only one affected because I hung out in the eastern arm of Blake Sea (Norwegian, Baltic, Yellow, Black, Aegean) and saw aircraft stuck at the boundaries of dead sims. It would be nice if LL could provide some warning so that events aren't canceled without knowing why. thanks, again, for the responses!
  6. Nov 21 & 22 have been the most frustrating days of my long SL: logged on Wed. morning, gazed around my parcel and couldn't see the usual beautiful scenery of surrounding islands in Sailors Cove. I decided to explore and found myself locked in by dead sims randomly distributed. Others in the area had no problems navigating (sailing and boating is a prime activity in the community near Blake Sea). I could TP to some places but not to others. Thursday morning, I was confronted by the same situation. I tried 3 different viewers on 3 different computers with the same results. Connection speed seemed OK: 14 mbps down, 1mbp up. FPS in SL 40s & 50s, no packet loss, 40ms ping, lag meter all green. At the end of the day no improvement. One suggestion regarded the WAN to which I was connected since 2 avis standing together had completely different experiences. No mention in the grid status report. No idea if anybody else has been similarly affected. I hope this is the proper forum to find out and perhaps get some answers. Thanks
  7. Wow! as always, you come through! You've made my SL a lot more enjoyable by being able to make things work! Thanks! I can't wait to try it!
  8. I have 2 objects, each with its own linkset and texture change script. I would like to have them change at the same time with just one touch instead of one on each object. Any suggestions or help would be greatly appreciated. Grazie!
  9. thanks, again, for the helpful advice! I'd never thought of a menu but it's a great idea!
  10. I would like to change multiple textures in a prim on touch. The scripts I've found only accommodate 2 textures. I prefer to use UUID rather than a texture name. thanks!
  11. Thanks, so much, Dora! Removing the last 2 rules did the trick!
  12. I have a cone (cylinder) tapered to form a light beam with a gradient texture. When I rez it, I get the following script errors: llSetPrimitiveParams error running rule #2: unknown rule. llSetPrimitiveParams error running rule #2: missing prim type. Here is the script: default { state_entry() { llSetPrimitiveParams([PRIM_TEXTURE,1,TEXTURE_TRANSPARENT,<1,1,0>,<0,0,0>,0,FALSE]); } link_message(integer sender_num, integer num, string str, key id) { if(str=="stop") { llSetPrimitiveParams([PRIM_TEXTURE,1,TEXTURE_TRANSPARENT,<1,1,0>,<0,0,0>,0,FALSE]); } if(str=="start") { llSetPrimitiveParams([PRIM_TEXTURE,1,"f6e8ad3b-8fd8-adc3-a839-aee816b4c13c",<1,1,0>,<0,0,0>,0,TRUE]); } } } I'm trying to apply the texture to the outside of the cylinder (face 1, I think). I can't figure out what "rule #2" is - the integer or the string. Also, I don't identify the prim type and wonder if that is part of the problem. Thanks!
  13. I've been trying to use this script to allow a single prim door, linked to a house, to slide along the Y axis and haven't succeeded. As a test, I've linked the door to a single (root) prim and placed the script in that prim. I've reset the script. When I touch the door, nothing happens. I've copied the entire script, including the variables. ... any ideas what I'm not doing correctly? thanks, again, to Rolig for her reference.
  14. I'm trying to tweak a sliding door script so that it retains its position regardless of the orientation of the house and can be linked and still slide. I found llSetLocalRot and llGetLocalRot to be effective in the case of a rotating door. Any suggestions?
  15. I'm trying to set up the single prim vendor function in "Edit" but am unable to prevent anybody from taking a copy of it.
  16. Hmmm .. well, apparently somebody has ... on Marketplace I found mesh swimwear for men, including mesh mesh with a choice of see-thru items - cut or circumsized - so I guess there'll be a treat for somebody at the beach this summer.
  17. Well ... I hadn't thought of that ... would be nice to be able to texture them according to the situation.
  18. Mesh has corrupted my wardrobe and the painted-on clothing no longer appeals to me. I'm wondering if the mesh designers have produced any mesh swimwear for males. thanks!
  19. Thanks, everybody, for the great comments! I agree with Darkfire in principle but we have to watch ourselves in SL and I like to watch something pleasing. The magic of SL is that we're not locked into our RL selves but can change things. As for mesh, I'm tired of the horribly deformed legs that pants have given us for SLyears and like smoother look of mesh pants. I'm sure women are tired of the standard SL skirt butt, too. Body Doubles has been providing a no-mod shape along with a mod/copy shape for SLyears. So, I'll keep looking. Thanks!
  20. What on earth do shape designers have to gain from making a shape no mod, especially in the age of mesh??? One size no longer fits all, regardless of how many sizes of a mesh clothing object are included in a purchase. I was puzzled when I saw no mod sculpty objects begin to appear in the outfits of female friends - again, what's to gain from making a clothing item unwearable?? With mesh and the cost of mesh, the point seems to be even more acute! I'm interested in fnding male shapes capable of being modified to fit mesh clothing and made taller so my nose is at least level with that of a 2.3m woman in high heels and not buried in her cleavage ... at least until we're in a more secluded place... ;)) If there are shape stores with such items - modifiable, expandable male shapes - I'd like to know.
  21. thanks, Rhys, for the suggestion to "add" mesh clothing rather than wear! You've saved me (and probably most of SL) the heartbreak of mesh! Now, if the designers of shapes will loosen up and make their products modifiable, things will improve. I've never understood no mod unless to do so would destroy the object. Also, designers who put non-mod sculpty objects in their fashions and outfits aren't very smart ... I'll never buy from that designer again .. the same for hats and any other sculpty/mesh object! Shapes in SL are too diverse for such stupidity!
  22. Hi, again ... a little correction ... the mesh does work in Viewer 3.3 but not in Phoenix on my new system.
  23. I'm facing the same dilemma! I think that only 1 alpha can be worn at a time ... I've had on mesh pants and put on the mesh shoes and the alpha layer for the pants disappeared! It's worse for me now that I upgraded my system (Intel I7/8GBRAM/Win7/ATI7770 w/ 1GB VRAM) ... the alpha layers don't work, regardless of the viewer (have tried Viewer3, Firestorm, Phoenix). Also, I thnk that anybody who buys a shape that's no mod is foolish! I think the shape designers and the mesh creators ought to get together and coordinate somehow. good luck!
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