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Tomarax Davidov

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  1. Edit: This is really more a reply to Dres than it is to Gavin. Why is it that some people feel the need to demean others instead of responding to the substance of the discussion? Keep your eye on the ball, folks. Everything else here is a distraction -- and you should avoid attacking each other personally. SL Go shutting down is bad for Second Life because it closes an avenue that people like myself happily used to stay active in the world. Does that mean that the Lindens shouldn't already be pursuing other and better opportunities, improving their technology? Of course not. But the real world can actually handle the existence of more than one means of access to a product at any given time. And the Lindens -- if they are smart -- don't need the collapse of SL Go to already be working on improvements that will be sustainable in the long run for their core products. People work there everyday and are probably working on great things -- some of which may never see the light of day. Because they are not being transparent about their plans for the future, I'm simply advocating on behalf of other users like myself who have found that the native SL client for OS X is really bad -- damaging to the hardware -- and that SL Go had 100% resolved that issue for me. Now I'm back to the same problem that I had before and I and probably many other Mac users like myself are understandably and justifiably concerned that we're going to get left behind for perhaps many years until another more modern solution presents itself -- hopefully in the form of a really great upgrade to the SL client app. Why you are using this as an opportunity to attack people who use Macs is beyond me, but I'd suggest that you find something more constructive to do with your time. Also, I'm going to take this opportunity to point something out in Dres's signature (wilfully ignoring my own advice from the first paragraph to a certain extent, but perhaps with cause): "If you can't say something nice, at least, try to sound intelligent." <-- this is the worst motto I've ever heard... basically it means, "If I don't have anything constructive to add to the discussion, then try to bull**bleep** my way through the discussion using big words that make me feel important, attacking things I don't have any personal experience with." How about this for a motto: "If you don't have anything nice to say, then just listen to what the other person is saying and try to understand them."
  2. This is really good advice and I will try it out this weekend to see if there is a net reduction in heat generation. Thank you!
  3. I have to say that I have a Mac with a discrete graphics card, so this has nothing to do with my side of things. I have had it happen on multiple machines -- and I have access to a number of other Macs as well and it's the same story. But you sound pretty self-assured for someone who doesn't own one at all. So let me tell you what: You go spend $2500 on a MacBook Pro and then grab the latest Second Life client and see how hot it gets in about 10 minutes. Then, your opinion might change. You're arguing from hearsay. We are actual Mac users. Don't just assume you know everything. "But, I do feel badly for Tomarax. Surely his sense of lose is much stronger than mine when my local supermarket stopped carrying my favorite flavor of Alfredo sauce." You assume a lot of things when you don't know what you're talking about.
  4. Thanks for trying to help, Daniel. I appreciate your suggestion, but I'm very well-acquainted with that particular app, and I don't believe that it's enough to prevent long term damage given my previous experiences. I religiously used physical cooling pads and pushed that app to maximum with my previous two MacBook Pros. There are plenty of CPU/GPU intensive apps out there which don't cause my laptop -- a mid-2014 MacBook Pro -- to act like it's about to explode. The problem is systemic with this particular software and really needs to be addressed, but the chances of that are not likely unless the Lindens are doing some really major changes and aren't telling us about it. Hence -- again -- why I'm pretty concerned now that SL Go is vanishing.
  5. I think you may have misread what I wrote. I'm sorry for the confusion, but let me be clear: The native SL client has been damaging to my hardware over time, but SL Go solves this problem perfectly by offloading all the GPU intensive work such that I'm not completely destroying my system through heat damage. I realize that you're trying to help me troubleshoot what you've identified as a solvable user problem, but please understand that a support issue is not the source of my complaint.
  6. Yep, I got an email about this today. It's really awful. I have been a subscriber to SL Go for a number of months and I absolutely adore it: I haven't been this happy with SL in years. I don't know what I'm going to do now: The native SL client makes my laptop -- a top of the line MacBook Pro -- run insanely hot even when just sitting idle or running with the lowest possible settings. It also precludes the possibility of doing more than one thing at any given time on my computer. But SL Go has been such a complete godsend, and I just don't think I could go back to the way things used to be. I started my Go subscription up right just after I bought my new computer (after I replaced my last one due to hardware failure) and have vowed to never ever run the main SL client on it again. I was willing to pay the subscription fees for the sole reason that there was far less chance that I'd burn out another GPU because of Second Life. So I guess what I'm rambling on about comes to this... Is there a chance that Linden Labs will either: 1) Put some kind of software limiters into the SL client such that it just won't cause machines like mine to run as hot as a burner on a stove, or otherwise improve the graphics rendering pipeline such that it would have the same effect? or 2) Do some kind of in-house streaming solution sort of like the way that Steam does with their in-home streaming -- but server side to be similar to what we're losing with OnLive? Absent some sort of solution like that -- or at the very, very least a decent SL chat app for OS X that isn't SLiteChat (which is dangerous to use if someone sends you inventory because it will just vanish into the ether -- and hasn't been updated since 2011), or Radegast (which is just a totally broken app on OS X that also runs hot like the full client and requires an entire Mono environment to run and is also not being developed any longer) -- I just don't know what I'm going to do. I won't go back to the way things were before. Honestly, if you want to know my opinion on the matter. And maybe you don't, but I'm going to give it anyway. One of the reasons why the people leave SL is because it's tough to integrate into our lives. There are just so many barriers to staying in touch with the people we meet here. Our options for simple tasks -- like logging in to say hi to friends when we are out and about in the real world -- are limited to some pretty awful apps like Pocket Metaverse. It's one of the worst apps on iOS. You folks at Linden Labs should be making it easier for people to want to come here and stay -- not drive them away. I've thrown a lot of money at the SL economy since I've joined, but it gets harder and harder to justify it when I feel like things aren't being improved. There is always this constant threat that everything is just going to go away somehow and that we'll all be left out in the cold. Why don't you have really great first party mobile and desktop apps for all platforms? If I were inventing a virtual universe, I'd take it upon myself to design a whole suite of interface apps that blur the line between second life and first. Like a text/voice chat app for iPhone, etc, etc, etc. Just something to be really creative instead of -- oh hey, we've made the SL client into a web browser now. I'm sorry this turned out to be long-winded, but this SL Go thing -- which I entirely recognize is Sony's fault -- really was the last straw.
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