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Candide LeMay

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Posts posted by Candide LeMay

  1. The music scene in SL is one of the things that still has some life in it so I'd suggest to lean into that. Most new friends I've made in the past few years were people I've met at music events. I don't necessarily mean big clubs - smaller, more intimate venues are more likely to have a lively chat in local instead of gesturbators. Or follow an artist/dj whereever they play. Sooner or later you'll start recognizing the same names. The NZ timezone will make it more challenging I think, I'm only familiar with what happens during euro hours.

  2. 27 minutes ago, Riodan said:

    I just can't fathom how they expect to keep making a residual profit off Second Life, with just about any game server, the longer you keep it online, the more expensive it eventually becomes.

    The move to AWS has allowed LL do scale up AND down as needed. And you probably misunderestimate just how much money is LL making on SL:

    - private islands bring at least 2mil USD/month, probably closer to 3mil (depending on the distribution of full vs homestead and the various grandfathered prices)

    - lindex fees are somewhere in the range of 1mil USD/month

    - premium account fees & mainland land fees ... no idea, but given the popularity of Belli maybe another 1mil USD/month?

    - name change fees - probably not significant but lolworthy, best business idea LL ever had

    As a conservative estimate that's ~60mil USD/year revenue. And there was never any public indication that LL is not profitable. The previous CEO infamously called it a cash machine.

     

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  3. 30 minutes ago, Riodan said:

     Land prices are ridiculously overpriced, the technology for Second Life is well behind the curve at this point, and it feels to most people I know like SL is dying and in it's final years.

    We have been saying this in 2008-9 already yet SL is still around.

    • Like 5
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    • Haha 1
  4. 24 minutes ago, Qie Niangao said:

    Oh good point. I wonder why folks used to worry about shadows from high-altitude skyboxes. Must have been superstition. I think the lore was that if you'd rendered them on a visit up there, they'd continue to cast shadows (for a while?), but probably that was always hokum.

    This is still happening and is very annoying. The sim I'm demonstrating it with has multiple height layers, 500m apart. If you visit a higher layer and then come back to the lower layer, the higher layer will cast shadows, despite being out of draw distance:

    Screenshot 1 fresh login, no big shadows http://maps.secondlife.com/secondlife/The Sand Seas/199/200/67

    shadowscreenshot1.thumb.jpg.72ec0d5853ae99fcc3ed29f79488d21e.jpg

     

     

    Screenshot 2 one layer up  http://maps.secondlife.com/secondlife/The Sand Seas/199/200/508

    shadowscreenshot2.thumb.jpg.dbb537ff77de1c38f53bc572d2d7a8ba.jpg

     

     

    Screenshot 3 back to the ground, now with shadow from the higher layer everywhere http://maps.secondlife.com/secondlife/The Sand Seas/199/200/67

    shadowscreenshot3.thumb.jpg.65811f0b2fd7ad7789d4e1d8ee7b2947.jpg

     

     

    Screenshot 4 what you see looking up - the layer casting shadows is not visible

    shadowscreenshot5.thumb.jpg.dcde4028419c5f0bb146da980c27be96.jpg

     

     

    Screenshot 5 the higher layer at 500m casting shadows on the neighboring sims

    shadowscreenshot4.thumb.jpg.b035bda306fdf3cef69d0de1394d06ff.jpg

     

     

    Latest LL viewer, Midday (legacy) environment, 240m draw distance.

     

    • Like 1
  5. On 12/26/2023 at 10:46 PM, Meadow Poppy said:

    I really appreciate your reply! So incredibly helpful and it will be here in a couple days. I guess my choice of words may be wasn’t the best but affordable, I thought was the nicest way to say cheap cheap, cheap cheap wink wink wink wink anyway, thanks again for your insight. 

    Well let us know what you got and how well it works, especially when tested with the current LL PBR viewer. More people will be looking for affordable upgrades.

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