Jump to content

shug Maitland

Resident
  • Posts

    58
  • Joined

  • Last visited

Posts posted by shug Maitland

  1. " I would prefer to see this done without the direct invovlement of land payments to LL."

    Paying directly to LL is a major advantage of the Mainland, no middleman, no wondering if the landlord will abandon SL or decide your activities/builds do not fit with their vision. Nothing against the land barons, I just have no desire to deal with them.

  2.  Why I like the mainland
    1- I can own as much land as I want with no setup fees!
    2- There is a sense of shared community, unstructured, anarchistic, sometimes contentious, but it is us, and we are it.
    3- There is no middleman, I pay my tier to LL and don't worry about a landlord changing the rules or quitting SL
    4- There are Mountains!!!.
     Brocade (92,149,191)

  3. I realize it is early days, but Could you please comment on intent if not specifics.
    1- Names. It is tempting to assume that our SL names will be reserved, but I have learned not to assume. (Can you immagine the chaos if they are not?)
    2- L$. Given that both platforms will be using the same currency, will we be able to transfer cash between them? Any clues as to how that might work?

  4. The old problem of diagonal regions not rezing is back again with this restart. From my home mainland region of Brocade all 4 diagonal regions did not rez today.

    The symptoms are the same as SVC-8130 / BUG-1521. If you fly into an unrezed region it appears, but if you turn around the region you just left will vanish after a minute or two.

     

  5. This has been a grid wide issue since some time Friday (at least). Finally made it to the Grid Status page Sunday afternoon. We could wish for a better response time at what is supposed to be the official notification page for problems.

  6. Once again there is a problem with diagonal regions not rezing. This week 3 out of the 4 corners do not show (last week it was all of them not showing).

    We learned a few things last week when Maestro came in response to my bug report:

    1-it does not matter what server version the diagonal region is on. We have 2 Main Channel, 1 LeTigre & 1 Magnum diagonals here in Brocade.

    2-restarting the diagonal region causes it to show (fixes the problem), as does the RC rollout the next day for the RC regions.

    3-there is little point in putting in bug reports again and again since they are quickly closed as a known issue.

    Opinion: This seems to me to have more to do with the way rollouts are done than the server code itself. For quite some time the issue seemed, at least from here, to be fixed. Now it is back with a vengence.

  7. Some simulator servers are running 7 regions! I do not believe there are any instances of 1 region/server left (except for special LL regions perhaps). Rod has also announced that there are new servers on the way although we have no details on how they will be configured.
    As far as I know Region > Simulator assignments are based on an algorithm that LL is understandably not sharing. There was a time when a region owner could request a particular server class, not sure that is true any more. The big Land Barons probably have enough of an inside track so their "request" holds more weight.

  8. Rollouts complete here on the mainland and still many of the same problems mentioned earlier.

    - Region crossings are far from stellar, worse than before.

    -Items right in front of you not rezing for a long time, some linksets only rezing in part until selected.

    -Objects vanish when you cross the region boundary. Sometimes a nearby region will completely blink out for a moment.

    -Objects on minimap turned red after a while.

    Other than that is seems to work okay :P

  9. I have noticed the same things you have, but not in such detail, thanks for the work.

    I have taken to keeping my draw distance at 192M, just short of the big jump and the statistics floater open. You are right about the abruptness of the jump, it also manifests in location, before the last RC restarts I had defined a line showing a roughly square area in the SW corner of Brocade with a jump of ~1000kbps with draw distance at 32M! The diagonal region seems to be key (in my case it was LeTigre).

  10. Firestorm 3.2.2 (24336) Nov 27 2011 17:05:37 (Firestorm-Release)
    Release Notes

    You are at 257,364.0, 263,824.0, 190.9 in Brocade located at sim9222.agni.lindenlab.com (216.82.42.158:13001)
    Second Life RC KT 11.11.12.245070
    Error fetching server release notes URL.

    CPU: AMD Phenom II X4 965 Processor (3411.37 MHz)
    Memory: 8191 MB
    OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601)
    Graphics Card Vendor: NVIDIA Corporation
    Graphics Card: GeForce GTX 480/PCI/SSE2

    Windows Graphics Driver Version: 8.17.0012.8562
    OpenGL Version: 4.2.0
    RestrainedLove API: (disabled)
    libcurl Version: libcurl/7.21.1 OpenSSL/0.9.8q zlib/1.2.5 c-ares/1.7.1
    J2C Decoder Version: KDU
    Audio Driver Version: FMOD version 3.750000
    Qt Webkit Version: 4.7.1 (version number hard-coded)
    Voice Server Version: Not Connected
    Settings mode: Hybrid
    Viewer Skin: starlight (silver_blue)
    Font Used: Deja Vu (96)
    Draw distance : 256
    Bandwidth : 1000
    LOD factor : 4
    Built with MSVC version 1600
    Packets Lost: 832/350,413 (0.2%)

    Draw distance 256M

    Ultra setting with shadows, reflections and lights

    ~12.5fps once everything is drawn

    1. Lag: We have already implemented some server-side performance enhancements to improve lag and there will be far greater focus on that area in the months to come.:smileyhappy:

    the talk on every group chat I follow is how lag has gotten worse over the last few weeks! My experience is the same and as best I can trace the cause it goes to the LL network or the sim servers.

    I do not mean to suggest that you are not trying. More toys all the time on the servers, display names, 42 groups ---- lag increases with time. When the servers finally break someone is for sure to blame the one really useful thing to come along in some time, Megaprims.

×
×
  • Create New...