Meaning I already have an .obj file with an associated materials file. When you open these in 3ds max it knows what textures belong and how they apply to the model already. You only need to tell 3ds where to retrieve the textures from it's materials list and poof they can be applied. HOWEVER, when I try to export these, must I use MAYA or will 3dsMax work in order to keep the textures and thier positoning/facet information for uploading to SL? Everything I'm trying seems to NOT work heh. I'm sure I'll get it eventually.
These suggestions are VERY helpful, Thank you to those of you who try to explain processes that will work.