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ralph Alderton

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Posts posted by ralph Alderton

  1. Also, I didn't like to say but if we're now helping  Madeliefste with feedback :

    The back and front UV's for the fan should be the same size - right now the back is smaller

    As Vincent suggests the sticks should be stacked and there are ALSO way too many  vertical verts and edges in the sticks. As there are 10 sticks that's a whole bunch of unecessary polygons

    Also the knob looks seriously dense with  verts and edges as it appears white in the UV - more optimisation needed

    Since there are no prim limits for AV accessories I foresee a lot of enthusiastic mesh beginners piling on the polygons and not optimising their models. This is particularly bad with full perm creators as they will be effectively selling and distributing laggy content 

  2. Actually, I don't think anything should be sold full perm, NOTHING SHOULD BE FULL PERM

    Full permissions is what's wrong. We need new permissions

    Without the original creator who made the sculpty, texture script, mesh whatever - there could be no sale. So we need royalty permissions so every time there is a sale, if you made the sculpty/mesh/texture/script, you get a piece of the action. A tiny royalty from every sale would be healthy

    Full perms are bad for creators like you Madeliefste, you should be getting a royaly for every sale of every product that includes any component created by you.

    I'm actually on your side Madeliefste. I want you to receive royalties for your efforts not just a one time payment.

  3. Mylar, Nobody is making a fortune slapping full perm textures on full perm furniture. The ecosystem is being smothered and devalued by this full perm activity.

    Just like a pyramid scheme it's unsustainable.

    The truth is that full perm content devalues virtual goods and this is something all 3D artists and content creators should be concerned about

    If you're not concerned, you're not understanding the problem

  4. What we actually need are new permissions, derivative perms or royalty perms. Full perms are sick and unhealthy perms.

    Full perms are a kind of economic insanity specific to SL.

    Creators shouldn't sell themselves short

    Creators should value their own work and the time it took develop the skills

    If you as a creator don't value your own work, who will

    If you are a mesh artists and creator, say no to full perm mesh. You'll make more money by keeping your content exclusive to your shop. But if you want to your products to make less and less money over time and produce products that have a very short shelf life, go ahead and make full perm stuff, undermine the marketplace, encourage price dumping and generally wreck the marketplace with hundreds of re-textured, samey, samey, spam products

    Just say no to full perms, value your own work guys and gals. You'll make far more money.

     

  5. Good grief Mickey, open your eyes !

    You are quite right, Madeliefste is a master of marketing, this thread being a testament to her remarkable marketing skills, since it's all about her business and what she will do when mesh comes.

    The full perm market is nothing like buying a bolt of fabric and making a dress, it's like buying a already made dress and just dying it a different colour and you have an endless supply of them and you can dye them a myriad of colours and put them on the marketplace for 10L$, undercutting and price dumping and eroding the market for original and talented creators who work from scratch and have to charge accordingly 

    The full perm market creates irresponsible creators who didn't create the content in the first place so do not value the work that goes in to creating.

    Basically, the full perm market is a type of PYRAMID SCHEME and a perfect example of diminishing returns  it devalues all virtual goods in the process

  6. I totally agree Phil

    Secondlife is a 3D world and the SL Marketplace with it's SUPERABUNDANCE of dross is clearly bad for the virtual ecosystem.

    The SL Marektplace has a negative influence on the inworld community and inworld activities.

    1. It stops people exploring

    2. It stops people interacting

    3. It stops chance meetings, romantic encounters - who you gonna meet on the SL Marketplace

    4. It makes it less likely that creators will buy land for an inworld shop and presence

    5. It reduces inworld experiences - why bother making a shopping experience when you can just sell from a box

    6. It makes SL a colder place

    No wonder there are less people logging in and concurrency is flat. Part of the charm of SL is the inworld shopping experience.

    16,000 new registrations a day (apparently) yet concurrency remains flat - around 65k concurrent users online. Land ownership and concurrency was far better when the SL Marketplace was not intergrated into our SL experience. Coincidence ?  or contributing factor ?

    Is the SL Marketplace helping to make thing better or worse ?  I'd say worse.

    Secondlife is a 3D world, the marketplace reduces it to a pitiful 2D experience.

  7. Well actually I don't want full perm meshes being served at all.

    Full perm mesh should be banned. Full perm sculpties should be banned. Full perm sculpties and mesh are bad for the ecosystem and the economy don't ya know.

    Madeliefste, you'd make more money and contribute more to the economy and the community by making unique products yourself instead of undermining your own skills and enabling people to overwhelm the marketplace with the same old re-textured, regurgitated products.

    The marketplace is already overwhelmed by a SUPERABUNDANCE of samey, samey products. SL needs more original, unique creators who value their own work and skills and do not sell it full perm

    The only things that should be full perm are scripts and textures

    NOTE that NO 3D mesh artists in RL sells their content with full permissions. And NO 3D artist in RL would sell their mesh content with permissions to create and sell derivative works of the original model.

    If you're a mesh artists, just say NO to full perm mesh, it's the road to diminishing returns.

    Don't sell yourself cheap by making full perm mesh. Make your own unique products, make more money and protect your hard earned skills.

  8. Marishka Ixito says :

    'but it strikes me as rather odd, that a company that's obviously ultimately interested in profit (LL) would be willing to support an endlessly growing database of merchandise (the marketplace) that doesn't charge a "listing fee" in any shape or form to prevent people from listing junk.'

    "Quoted for truth"

    But seriously folks there is no organic natural death of stale and non selling products in the current system. So is the marketplace just going to become an ever expanding mountain of dross, destroying the visibility of good products and good creators.

    In RL product death is a natural part of the retail evolutionary ecosystem. Products don't stay on the shelf forever for very good reasons.

    Poor quality products that don't sell should not be taking up valuable shelf space.

    The current situation is not healthy

  9. Hey Darrius. Awwwwww  you sounds like you missed me and yep I'm back with some seriously warped ideas. It's a tough job but someone's gotta say it ! - Some of this stuff aint so good and we'd be much better of without it.

     

  10. I strongly support the idea of listing fees as a way of FREEING the marketplace from the SUPERABUNDANCE of dross and junk.

    The marketplace is clearly overwhelmed and drowning, choking in dross. 1L$ / 10L$ and 0L$ free rubbish does nothing to aid the economy, nothing to enhance the Secondlife experience.

    All this cheap rubbishy content does is obscure the good stuff, take up people's valuable time when trying to shop and worst of all  it degrades Secondlife and makes Secondlife look Second Rate.

    Secondlife needs to look more attractive to be able to attract and retain new and existing users  

    The zero cost to market and the SUPERABUNDANCE of dross is a great danger to any user generated content world 

    Linden Lab need to find ways to manage the SUPERABUNDANCE of dross, stale and clutter products that are currently choking the SL Marketplace

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