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Zi Ree

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Posts posted by Zi Ree

  1. On 10/13/2022 at 6:30 PM, Rider Linden said:

    It's a table scan. But the table is generally small enough (few thousand records?) that it shouldn't be too large a hit.

     

    @Rider Linden Is there a chance to get Search and Regex also for Experience KVP storage? It would make things SO much better! See also: https://community.secondlife.com/forums/topic/492023-linkset-data-is-coming/page/4/#comment-2520025

     

    • Like 3
  2. With these things it's always good to come up with a good prefix for your keys that make them unique. So don't just use "position" as key but "myscript_position", where "myscript" can be anything that acts like a namespace for this specific script.

    • Like 1
  3. Probably the same reason why there is no built-in animation editor or no built-in mesh modeling tool and no built-in image editor and no built-in audio editor:

    There are excellent external tools already available. Just edit your script(s) in an external development environment. The script editor even has the "Edit" button that watches external files for changes, so a saved file automatically gets compiled in SL.

    I would even go as far as to saying: The scripting tool inside the viewer is the ONLY creative tool inside the viewer. Everything else needs to be done externally. So the scripters already have a huge advantage over  everyone else.

     

    • Like 1
  4. Thanks Chaser, that was a pretty good summary. The FS AO had its fair share of bugs pre 6.3.2 which mostly were fixed in 6.3.9. A few more remain and will be fixed going forward. But it surely does not use "some kind of ancient hack", it simply uses the same commands as the system animations do, just replacing the system animation UUID with the one in your AO. So it pretty much is just as fast as the system animations are. The only delay you see is the time it takes from pressing a movement key to the server sending the animation command to your viewer.

     

    • Like 4
  5. There was a change in the AO to fix double starting of animations, which resulted in jerky movement whenever an animation state change happened. The AO now does the same as a scripted AO, it sends a request to the region to animate your avatar, and the region will signal this back to the viewer. That means, you have a delay according to your ping time towards the region. This also fixes the case when you would see a different animation than other people looking at you would.

    Having said that, the AO itself is still viewer side and will remain viewer side.

     

    • Thanks 6
  6. 1 minute ago, Oz Linden said:

    We plan to modify/replace the ROOT_CREATOR function to be one less useful for spamming... stay tuned

    Glad to hear you're reconsidering! But why do we need this function at all? Apart from reacting to changed mail addresses, I can't see any real use for it. Can you share a use case I am missing?

    • Like 2
    • Thanks 2
  7. Thank you Inara for the link, and thank you Linden Lab for the explanation! It makes a huge difference to hear about the reasons behind maintenance, especially such a very extended one. It makes us appreciate the work that your hardware team is doing to keep the grid up and running! Good job!

     

  8. Sending mails to everyone and putting up a blog post with lots of text was hardly worth the effort to send people L$10 as a Valentine's gift. It seems like a cheap trick to get people to log in at least this once to receive their oh-so-well-announced gift, to make their login statistics look better for whatever reason. But instead of actually offering something nice, a pretty card, a heart-shaped box with a bear in it, whatever, you get a L$10 consolation price and nothing else, not even a message that you were gifted. Poor, poor form. Cheap marketing, not a good way to make your residents feel loved and appreciated, Linden Lab.

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