Jump to content

Zi Ree

Resident
  • Posts

    237
  • Joined

  • Last visited

Reputation

43 Excellent

1 Follower

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. This is a good step, but how do we make sure a bot is actually properly flagged as scripted agent? It's the same problem with traffic farming bots that don't have themselves set to scripted agent, so their time spent would count towards traffic.
  2. Done! Thank you! https://jira.secondlife.com/browse/BUG-232779
  3. Any chance to get: list llLinksetDataFindData( string regex, integer first, integer count ); to search for data?
  4. @Rider Linden Is there a chance to get Search and Regex also for Experience KVP storage? It would make things SO much better! See also: https://community.secondlife.com/forums/topic/492023-linkset-data-is-coming/page/4/#comment-2520025
  5. With these things it's always good to come up with a good prefix for your keys that make them unique. So don't just use "position" as key but "myscript_position", where "myscript" can be anything that acts like a namespace for this specific script.
  6. I just looked at my recorded region statistics and ever since December 1st my region consistently reports scripts run at >95% - everything runs a lot snappier and I am not sure what changed. But whatever it was ... DO NOT CHANGE IT BACK! 😀
  7. I agree with pretty much every single point in Chaser's post. Well summarized.
  8. To be fair, VSCode is open source and cross platform.
  9. Probably the same reason why there is no built-in animation editor or no built-in mesh modeling tool and no built-in image editor and no built-in audio editor: There are excellent external tools already available. Just edit your script(s) in an external development environment. The script editor even has the "Edit" button that watches external files for changes, so a saved file automatically gets compiled in SL. I would even go as far as to saying: The scripting tool inside the viewer is the ONLY creative tool inside the viewer. Everything else needs to be done externally. So the scripters already have a huge advantage over everyone else.
  10. Thanks Chaser, that was a pretty good summary. The FS AO had its fair share of bugs pre 6.3.2 which mostly were fixed in 6.3.9. A few more remain and will be fixed going forward. But it surely does not use "some kind of ancient hack", it simply uses the same commands as the system animations do, just replacing the system animation UUID with the one in your AO. So it pretty much is just as fast as the system animations are. The only delay you see is the time it takes from pressing a movement key to the server sending the animation command to your viewer.
  11. Why do you need a 32 bit viewer for Linux? Maybe we can figure out a better solution.
  12. There was a change in the AO to fix double starting of animations, which resulted in jerky movement whenever an animation state change happened. The AO now does the same as a scripted AO, it sends a request to the region to animate your avatar, and the region will signal this back to the viewer. That means, you have a delay according to your ping time towards the region. This also fixes the case when you would see a different animation than other people looking at you would. Having said that, the AO itself is still viewer side and will remain viewer side.
  13. I wonder why it is marked as "Deprecated" when the function hasn't even been released yet. They could just take it out completely without even mentioning it at all.
×
×
  • Create New...