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1. ## Position and Rotation question

Thank you Rolig, thank you Dora, Thanks for the position/rotation solution. It works like a charm now. And thanks for llSetRegionPos reply. Both dragged me upwards along the learning curve of LSL ;-) Road
2. ## Position and Rotation question

It's the WarpPos procedure as shown in http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryWarpPos Isnt that needed anymore to overcome the 10m limit of llSetPos()? Road NEW: or maybe a better solution is: llSetRegionPos(newPos);llSetPos(newPos); ?
3. ## Position and Rotation question

No, i do not rez with llRez*... I just rez an object, reads the relative pos & rot from the description, and after sensing the marker it moves to the desired position & rotation. Complete code below ;-) string HOUSE_OLD = "MarkerOldSpot";string HOUSE_NEW = "MarkerNewSpot";vector myPos;rotation myRot;vector newPos;rotation newRot;string marker;vector markerPos;rotation markerRot;vector relPos;rotation relRot;default { on_rez(integer parm) { llResetScript(); } state_entry() { marker = HOUSE_OLD; llSensor(marker, NULL_KEY, ACTIVE|PASSIVE, 96, PI); } sensor(integ
4. ## Position and Rotation question

The multiplication gives a compile error... vector newPosition = marker2Position + (marker2Rotation * relativePosition); Think your first version is better ;-) Tested with some objects, most do well, but more complicated objects fail with their rotation... will experiment a little with local and root rotations, perhaps that's my treshold as well Road
5. ## Position and Rotation question

Thank you, Dora! I will test it later today Road.
6. ## Position and Rotation question

I need some help with the following. I have an object at a certain position and rotation. Nearby is a marker-object. Some further away I have another marker that has a different position and rotation as the first marker. Now i like to move the object to this second marker with the same relative position and rotation as it had in relation to the first marker. I am really stuck at the SL-math needed. Any help would be wonderful. Thanks in advance! Roadmap Writer.
7. ## Aligning tiles

Apparently I thought way too difficult. Thanks for the solution, Dora, it works exactly as i was looking for!
8. ## Aligning tiles

I need some help with the so nasty orientation/rotation math of LSL :-) The context is that i like to rez tiles aligning to a "master"-tile. The problem however is that i dont get it done. The master tile has a scale of <0.5, 0.5, 0.1>. When I touch one of the low-height-sides, I can detect the normal vector of that side with llDetectedTouchNormal(0). At the moment of the touch, i like to have a new tile rezzed of the same scale, but perfectly aligned (glued, without linking) to the touched side of the master tile. As long as I dont use any rotation around the x- or y-axis i m
9. ## Object Giver GridWide

Thank you very much. I indeed used ll GiveInventoryList. Will change it back to llGiveInventory(). All of your help is so much appreciated.
10. ## Object Giver GridWide

Thanks so far... I want to make it for the receiving avatar as simple as it can be. Is there a solution to make a "pigeon" which flies to the sim of the avatar and give it then?
11. ## Object Giver GridWide

For a charity project i want to script an object giver. But llGiveInventory only works within a sim. Is there a way to give objects gridwide to a selected avatar?
12. ## Anyone hear of some new de-ruthing method?

Just tried it. I wasnt ruthed myself, but saw everybody around me as grey. Sat on such a chair, and within a second all avatars around me werent grey anymore. Amazing to discover to be honest.
13. ## Move a color rectangle on a box prim

I have used the following to let certain letters appear on a box. It has one texture with all letters on it divided in rows and columns. Perhaps you can use the same principle for your colored rectangle make a texture with your somewhere in the middle. Suppose you have one texture with the letters of the alphabet on it, divided in seven rows of four letters. Like this: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z , . When you want to show just one letter of the alphabet onto the sides of a prim, you will have to do some math to calculate the offsets you need. The function i like
14. ## Personal Channel

Thank you all for your great help! Very much appreciated.
15. ## Personal Channel

Thanks for your directions. The first one also popped up into my mind. But, are, let's say the first 4 or 6 hex digits, enough to discriminate it from others? Or the last ones?
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