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Posts posted by Luci Koenkamp
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Mesh avatars will not allow me to use my own shape ... and I like my own, individually created and unique form.
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Why hasn´t LL done anything to improve our avatars? I´ve been a member since 2004 (with a break) and NOTHING, except for the possiblity to ad a physics layer, has changed since then. Don´t you think it´s time for some improvements? Personally, I really would like some toes on my avatars´ feet and the shoulders are a far cry from reality ... not to mention the view when some one bends over :)
What is your opinion on this topic and what do you think should be changed or improved? Any ideas on how we can give LL a push to start working on this?
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What a narrow minded way of judging creators. I can garantee you that my textures are original and not stoolen are copied.
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For the best rate, just use the Linden exchange. I haven´t found a better one yet. If you want the dollars transfered to your bank account, the easiets way is to create a Paypal account and transfer the dollars there. It takes a few days but always works fine.
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Cosy castle bordering a garden center, in a nice and quiet neighborhood. It´s completely furnished and all necessary animations are present. A lot of efford went into the design and the selection of the animations, especially in the dungeon. This castle is ideal for a couple that like to roleplay (or more :). There´s also space for your own stuff.
Only 750L / week.
If you like to visit, you´ll find it here: http://slurl.com/secondlife/Ambedkar/122/70/63/
If you have additional questions or need to be added to the group, contact Luci Koenkamp
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2 very nice cottages, located in a garden with swimming pool. The cottages are fully furnished and you´ll have extra prims to place your own stuff. They are located in a quiet neighborhood, bordering a garden center and near a Linden road. All furniture is animated: table with chairs, couch, bed and complete bathroom. Weekly price only 300 and 350L, there´re only 2 left!
You can visit the cottages here: http://slurl.com/secondlife/Ambedkar/67/20/64/
Contact Luci Koenkamp if you have questions and if you need to be added to the group.
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I started this topic to find a solution for the alpha glitch. In the 4 years that I´m online I noticed that LL doesn´t seem to be interested in addressing this problem. I have a garden center inworld and I´m tired of seeing my trees and flowers through the walls of my houses and to see one tree wiping out the other ... and yes, those textures all have alpha "channels" and removing that channel from the textures is NOT a solution to the problem. Rotating the prim plants, sometimes helps a bit. If it were possible though, to apply a tga or png texture in 24 bits WITH an alpha channel to those prims that produce the occlusion, the problem should, at least, be partly solved.
Therefore my question is: Is it possible to make a tga/png texture WITH alpha channel in 24 bits and how do I do that?
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This can´t help me out since when you flatten an image, you loose the alpha layer and I need a texture with alpha layer in 24 bits to cope with the alpha bug.
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Hi, can anyone explain me how to safe a tga texture in 24 bits with Gimp?
Thanks
Luci
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You´ll find them here:
Starley Thereian, Celestial Studios - Sale!, Celestial City (68, 240, 27)
Luci
Basic avatar improvements
in Your Avatar
Posted
Are you a Linden in disguise?
You´re completely off topic Sir, my questions was: why is LL not doing something to improve the basic avatar mesh? What you are proposing to do is possible for "maybe" 1% of the SL population and I´m not one of those 1%.