I started this topic to find a solution for the alpha glitch. In the 4 years that I´m online I noticed that LL doesn´t seem to be interested in addressing this problem. I have a garden center inworld and I´m tired of seeing my trees and flowers through the walls of my houses and to see one tree wiping out the other ... and yes, those textures all have alpha "channels" and removing that channel from the textures is NOT a solution to the problem. Rotating the prim plants, sometimes helps a bit. If it were possible though, to apply a tga or png texture in 24 bits WITH an alpha channel to those prims that produce the occlusion, the problem should, at least, be partly solved.
Therefore my question is: Is it possible to make a tga/png texture WITH alpha channel in 24 bits and how do I do that?