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Nuuna Nitely

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Posts posted by Nuuna Nitely

  1. Tried LaraX, I'm really happy with it. They fixed the thing I had problem with, the thick arms and wrists and yes shoulder tweak is great too. I liked the old butt/hips better (some of us just like smaller/flatter asses), but I managed to shaped it now how I like it. Didn't have much problem finding clothing to fit it also, only bought one top made for LaraX rest are old Lara stuff and one Legacy shirt(Legacy seems to fit the booba better). I don't really wear skimpy clothing so that's why it's probably way easier to find stuff to fit and I got no problems alphaing things out, I do that anyway with my main Legacy body also. I'm probably too lazy to change over again (changed to Legacy last year), but will see.

    Larax looks.png

    • Like 16
  2. 1 hour ago, Arwyn Quandry said:

    Pixicat is one of my favorite stores but the difference in patterns options between the fat pack and the single packs makes me so sad! So many times I've fallen in love with an option only to realize it's only in the fatpack. 

    I rarely buy fatpacks, but Pixicat fatpacks are a very good price for what you get. Also, their fatpacks are mod, and I've modded their stuff for different outfits many times. And I actually wear their stuff more than once. :)

    • Like 1
  3. It's kinda impossible to get a perfect seamless match with materials because of the big resolution difference between the head and body textures. Especially around the neck area.  That's why pushing for "4k" textures for the head makes the contrast between neck and head even bigger. And it is very lighting dependent, so for pictures you have to get it close enough and then fix it later in photoshop etc.

    example.png

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  4. On 9/1/2023 at 4:23 PM, Persephone Emerald said:

    I don't think the difference in detail between the standard SLUV map and the Evo X map matters much except for close ups,

    Skin detail, maybe not. But for makeups and tattoos, Evo X is so so much better. I'm a tattoo maker and the neck seams on SLUV have always limited me on designs I can make and been a pain in the butt. So now with Genus doing SLUV and four textures instead of one for head also?!? It's currently a big no from me.

    • Like 6
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  5. As a creator, was interested in the "4k" new UV. 4 textures for a head when there's only one for the whole upper body?! Why push for such an ultra-high definition head when the rest of the body is the way it is? Yeah, it's very silly. There is no need for it. So right now if I make a head layer tattoo I make five textures per tattoo (different opacities, black and white etc.)... with this I need to start making 20 just for the head? :D

    Genus BOM SL UVs.jpg

    • Like 12
  6. On 8/8/2023 at 1:10 PM, Freedom901 said:

    any idea how this is done as i have searched youtube etc but cant find anything i imagine some kind of 3d avitar program must be used (i use photoshop) ???

    Substance painter, Blender and older Photoshop version that supports 3D. Download Ruth 3D Obj files and then you can directly paint on them. There's more work to set the files up and stuff, but basically that's it.

    Substance:

    Really old Photoshop tutorial:

    • Thanks 1
  7. I've tried most of the major mesh heads out there and ALL of the Lelutka heads. And there's been only two heads I got the look I felt was "me". Yes you can get similar looks, but if you try different skins or look from different angles it falls apart. For Lelutka especially it's either the eyes, chin or nose that differs from head to head. 

    As for skins I agree lot of the skins look very similar. Because everything now can be replaced with tattoo layer addons what I mostly look on a skin is nose, cheeks and chin shading. 
    If you want skins with more different look check out: BOATAOM and DeeTaleZ

    • Like 1
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