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Eric Castanea

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Posts posted by Eric Castanea


  1. DeeJay Sharktooth wrote:

    Is there a certain place that I need to go to express extreme frustration with the lack of a feature in viewer 3.5 that was in other SL Official viewer releases that is really bugging me?

     

    Issue = Why in the blue hell is there no more chat bar in this viewer? Did the developers just say hmmmm.... lets irk the living hell out of people and make it where this big a$$ chat box has to be on the scren constantly in order for conversations to be followed when in a crowded area???? Devs if you are monitoring this PLEASE for the love of God allow the use of the chatbar and local chat to be followed on screen like it was before without the need of having this communication box to be open in the next release of the Official viewer client!!!!!!!!!

    I agree - that's a huge annoyance.


  2. Domitan Redenblack wrote:

    You repeatedly talk about going back to the SL of 5-10 years ago, too afraid to talk rationally about 1-2 years ago. There is just no discussion here about compromise or backwards support, such as for mesh. You are an elitist and just want all the non-rich and non-gnurds to be banished, I suspect.

     

    It is perfectly possible to build a system for the customers you have, but the long line of Linden mistakes in "leaders" shows they just can't grasp the concept like most other companies today.

     

    All my life I have worked (45 years) to build computer systems to serve people, the 80% target for usability is a noble goal you should consider.

     

     


    This thread is not the place for posts like this, and it's counter productive.  


  3. Maestro Linden wrote:


    Norton Burns wrote:

    This is hugely unscientific & merely based on hearsay & poke-it-and-see...

    ... but flicking alpha masks off & on draws everything in straight away when faced with this situation, in my experience.

    I see similar behavior when I have a live case of this bug.  I found that toggling 'Atmospheric Shaders' off and then back on in graphics preferences made the missing prims appear.

    I just tried that, can confirm.


  4. Andrew Linden wrote:

    The problem was caused by the new interestlist code which tries to not subscribe to objects that are outside of the camera view.  When crossing a region boundary your viewer would extrapolate your camera forward, the vehicle would be created behind the camera, and the server would not subscribe to it.  The faster the vehicle the more likely this would happen.

    The solution was to special case interestlist subscription to whatever you're sitting on -- the server now ALWAYS subscribes to your seat.  We already had some special case code for seats, but it needed a little more.

    Very good work! Thank you.


  5. AnthonyDelgardo wrote:

    Nobody flies, nobody sails, businesses are closing down. What happened six weeks ago that caused this? 

    Well, I have good news. I'm at the Magum sandbox testing a vehicle that has been problematic, and sim crossings seem to be greatly improved. I'm going to test a few more vehicles. I don't have an airplane, someone needs to show up and test one.


  6. Erick Gregan wrote:

    Hello Maestro,

    I would like to
    describe a
    recurring
    problem
    on
    sim
    crossing.

    This problem
    affects
    all vehicles
    in
    Second Life
    , and whatever the
    server.

    I thought a
    video
    would be the best
    way to do this
    .

     

    I hope that
    this
    will help you
    effectively kill
    this
    huge
    problem.

    Thank you for
    what you do

    I can confirm this issue. 

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