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Inea Wemyss

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Everything posted by Inea Wemyss

  1. We lost a great person, creator and texture artist in Honey. I miss her a lot. I am sorry to hear to you lost many of Honey's textures Lao. Honey's daughter should have taken over the avi Honey Something. I'll ask her.
  2. Amethyst and Czari, thank you :-) Honey was a wonderful woman, and always very helpful and service minded. Her daughter is taking over House of Textures and I'll be looking forward to seeing her work :-) I miss Honey very much, it's empty without her.
  3. Yes Honey was always very helpful :-)
  4. Some of you, I'm sure, remember Honey Something, a great texture artist, who has been in Second Life for many years. It is with great sadness that I have to let you know that the lovely woman behind Honey Something has passed away on April 30th. Honey contracted cancer a few years ago and has had an ongoing battle with it. I remember when I first met Honey, that was on the old forums in 2008, I was new and Honey was old in the game and taught me a lot :-) We soon became good friends, had our ups and downs, but still remained very good friends. Honey's daughter is taking over the business, so "House of Textures" will continue. I will always remember Honey :heart: Inea Wemyss / Madeleine Ps If this is in the wrong place please move it.
  5. Some of you, I'm sure, remember Honey Something, a great texture artist, who has been in Second Life for many years. It is with great sadness that I have to let you know that the lovely woman behind Honey Something has passed away on April 30th. Honey contracted cancer a few years ago and has had an ongoing battle with it. I remember when I first met Honey, that was on the old forums in 2008, I was new and Honey was old in the game and taught me a lot :-) We soon became good friends, had our ups and downs, but still remained very good friends. Honey's daughter is taking over the business, so "House of Textures" will continue. I will always remember Honey :heart: Inea Wemyss / Madeleine Ps If this is in the wrong place please move it.
  6. As I am not a Blender user, I had never heard the term SubSurf before. According to your description it is like smoothing in Maya. And I understand from your description that "smooth" in Blender is something different. That's the way it is with different applications, same term but different meanings. First time I heard of SubSurf, I was thinking of SubSurfaceScattering, which of course is something totally different again...
  7. It's interesting to hear about the different ways of making mesh for SL. Making all these LODs makes it quite different than what I am used to from previous work, it's well worth thinking about and trying going the other way, from hi-res to lo-res. Or maybe something in between. Gaia, I have watched your video tutorials and I must say that they are really good, you've made an excellent job on them! And I have to ask, is Subsurf the same as "smoothing"?
  8. After reading this thread, I am starting to wonder if I have always worked backwards? :smileywink: I always start with a blocky shape and work my way up from there. As I work up, I save the objects as the different LOD levels until I get to the highest LOD, where I am happy with the shape and number of polys/tris. But still keeping it low. At a low LOD level I also create the UV-map. I then "upload" or at least just go to the upload window to see the numbers.Then I will know if I can go higher or have to go lower on the tri count. The less verts I have to move and work with the easier and quicker it is. (You = the general "you") A good practice for learning to optimize your objects is to look around you and draw, and I mean use pen and paper.. , objects you see around you, but draw them as blocky as you can. Then do the same thing in your 3D-program. If there is a change in the surface of the object, look at it from different angles, how far away will you see it in-game (SL), do you really need to add extra triangles for it or can you add the details in your texture map? And like Tarius said, you don't need any extra polygons on a flat surface. If you're used to working with sculpties, you need to have polys on flat surfaces because of the UV-map, but with mesh you're creating your own UV-map and a flat surface might only need one poly (2tris). Please note, it's the end result that matters, how you get there is not important, each person has his or her own work flow.
  9. It's so confusing when words that are being used in SL have a different meaning in the "3D world". It would be so much easier if the terminology would be the same in SL and in the 3D applications, even though they do vary sometimes. Beginners to 3D have to learn the new terminology anyway and it could be easier for them to understand 3D modelling software.
  10. There, there Faubio (pats Faubio on the head), you got the correct answer
  11. Sorry Ella, I thought I could give two correct answers LOL I had a good cleaning just recently, but I did it again, and it works fine now. I never close the browser tab since they removed the remember login on Xstreet, I hate to keep logging in!
  12. Thanks for the reply Faubio, but it's not the SL viewer or Emerald, I mean all the logins now in the web browser for the dashboard and then yet another for Xstreet (from today) and most of the time another login again after I have visited this blog, going back to the dashboard. I don't stay logged in going from one place to another. Just before the daily logins to the dashboard, we had to login when we went to Xstreet. Now there are double logins and triple if we want to visit this blogorum and then back to the dash board again, unless we use the back button.
  13. Recently we had to login every day to access the dashboard, but we didn't have to login again to access X-street and we were logged in here as well, to make posts, although we have to use the back button on the web browser so that we don't have to login again. Just now I noticed that I have to login to access X-street from the dashboard! So I have to login twice, once for the dashboard and then again for X-street? Is this something that will stay? Well at least for the time that Xsteet has left.
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