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angels Kristan

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  1. Miss Virtual Diva 2018 Its proud to invite you to our Annual Contest We are looking for The Face Of Fashion! If you want to win 100, 000 lindens all in cash and the oportunity to join our Fantasy Angels Company as more prizes Apply Now ! Informations: http://missvirtualdiva.blogspot.com.br/2018/03/miss-virtual-diva-2018.html The search has begun for the next Miss Virtual Diva 2018. Exciting styling challenges, one of the BIGGEST CASH PRIZES (L$100,000) and giveaways await the winner and runners up. We are looking for “The Next Face of Fashion”. Submissions start February 26, 2018, with official candidates and styling challenges announced in coming months. Owner and CEO of Virtual Diva Organization, Angels Kristan, and reigning Miss Virtual Diva and organizer of this year’s event, Tryska Moon (tryska1104), says welcome to all female avatars who love fashion, have incredible styling skills, enjoy meeting and working with others, and of course...having fun! Are you the Next Face of Fashion? Deadline to apply April 1st. For more information contact Angels Kristan or Tryska Moon MVD 2017.
  2. One or more objects in the scene has local axes that are not perpendicular to each other (non-orthogonal). The FBX plug-in only supports orthogonal (or perpendicular) axes and will not correctly import or export any transformations that involve non-perpendicular local axes. This can create an inaccurate appearance with the affected objects: -Torus005 -Object006 does anyone know what this meansss?...
  3. ii have the same problem too.. i been working on the faces and polys but nothing see to be working.. so some times i choose medium level and the problem get fix..i repeat..some times.
  4. hi i have been a mesh creator for almost 3 years now and i decide to enter and star to uploading my work here on sl... of course im kind a new in this...cause its a diferent system.. i have upload 3 mesh but now i get an uploading mesh... i always export on .dae, my question is... (i just read some post..and this came to my mind) in 3d max,the mesh must have one material? as far i understand we texturise the mesh with our uvmap, so we are only going to need 1 material id? thankss for taking your time and read my question.
  5. alguien podria decirme como se trabajar o se arregla este problema? ya he subido mesh antes pero ahora me marca un error que dice missing level of detail... help!
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