The real problem isn't a lack of memory or not being able to address more with a 32-bit OS, the problem is one of memory leakage, that ALL viewers seem to suffer, the memory usage just creeps up and up and up the more locations and textures get loaded, but its the unloading part that fails. It's just bad programming imho, I don't know if thats the viewers fault, the servers, the system as a whole or what. All I do know is, I never had this problem in the past, been on SL for 7 years now.