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Unworlder Ghoststar

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  1. Okay, this is how I fixed my issue...on the UV window's toolbar, delete the "Current Datablock Image" (whatever the particular prim's name is) by pressing the "X". Click "Image" and select "New". You shouldn't have to change anything, but I have my width and height set to 1024x1024, Alpha 1.000, and press "OK". (512 x 512 is perfectly fine too.) This will create a new blank Datablock in the UV window. You should be able to re-bake your sculpty mesh at this point and continue on.
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