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Hiju Merryman

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  1. Oh thanks for the reply Jennifur Yes , I did indeed mean skeletons which I hope they are thinking about and would really open up some cool options for creators and customers alike. So when we make the custom avi's we have to use SL's joint format right now correct ? ( abdomen , chest , head , neck etc.. ) Can we set them up location wise wherever we want though ? That is usefull info also about the weight painting. I have done it before , but was not quite sure about your example. Were you saying if the boots were part of the custom avi ? Then I understand it. my only gripe with all this is what sounds like really high upload costs ; ( Whats a 5k poly model gonna cost me to upload ? Oh and having to upload 4 LoD versions but I can see why they did that for proformance.
  2. I have a qurstion for you Jennifur. I tried skiming through your replys and could not find this. I know you said mesh will not support blendshapes for the face.. but will it support custom jointsetups ? And if so can we upload animations for that unique joint setup.
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