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vandaMJ Addens

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  1. It worked with my wings actually but the Idea was too good to be true, I wanted to create boots with wings and I wanted them to flap but If I can't attach them to my boots so... Maybe doing it separate... idk
  2. Thank you KT Kingsley IT'S WORKING! I was doing it with mesh wings I it was not working, I created a cube and linked with the original cube with the script and IT WORKED THANKS Now the problem is, its not working with my wings, I need to find another wings. hehe thanks
  3. Thank you KT Kingsley I appreciate the try, I was quite happy and I tried to use your code but the script didn't work because, I forgot to mention (and I am really sorry) that to make the wings move I have to put the script inside a transparent cube that I link to the wings and then the wings move due to the cube's link with them. Probably this is why it is not working. The only way I stopped the wings by clicking was when I bought a script that controls scripts but it's no modify and it has a lot of options that I don't need. I used it and it stopped the wing when I clicked but the menu is confusing for people who wants to use the wings. I'm thinking if I need another code or a controller script, but I don't know LSL scripting that much. Having a menu to turn on and off could be good too because I want to attach a script Color Hud to the wings too and create like a 'Professional' scripted hud for the Wings. I'm doing this for 3 days and I'm about to give up Q_Q
  4. I have a script that will make a set of wings move to flap by script coding, not animation. I am allowed to modify the script but my scripting knowledge is limited. I would like to modify (or use another script to control the other one) the script so anyone owning the wing could touch it to stop the flap and turn on and off when they want to stop the wings. Is this possible? If so can anyone help me with this? Thank you. This is the script I have for my wings. float counter; integer stage = 0; float wing_speed = 0.1; float degrees_per_increment = 2; default { state_entry() { llSetLinkPrimitiveParamsFast(2,[PRIM_ROT_LOCAL,llEuler2Rot(<180.0,0.0,0>*DEG_TO_RAD),PRIM_LINK_TARGET,3,PRIM_ROT_LOCAL,llEuler2Rot(<0.0,0.0,0>*DEG_TO_RAD)]); llSetTimerEvent(wing_speed); } attach(key id) { if(id) { llResetScript(); } } timer() { if(stage == 0) { counter += degrees_per_increment; if(counter >= 20) { stage = 1; } } else if(stage == 1) { counter -= degrees_per_increment; if(counter <= 0) { stage = 0; } } llSetLinkPrimitiveParamsFast(2,[PRIM_ROT_LOCAL,llEuler2Rot(<180.0,0.0,counter>*DEG_TO_RAD),PRIM_LINK_TARGET,3,PRIM_ROT_LOCAL,llEuler2Rot(<0.0,0.0,counter>*DEG_TO_RAD)]); } }
  5. Hello I'm vanda and I am a Digital Artist. I work editing Second life/Imvu Photos, drawing and creating every kind of texture. I don't have clients for now, I have been out of work but now I'm back, so I decided to use the second life forum to share my work. Here: https://www.flickr.com/photos/152596992@N06/ you can see what i can do and this is my best SL Edition (My favorite one ): And Here: https://wolfysomething.deviantart.com/ You can see my Art and Imvu Photo Edition. Imvu Commissions: https://wolfyartvenus.tumblr.com/ [This is for anyone who plays imvu]. So if you Like and want a job done like this one ( ^ ) above, send me a message: vandamj addens / HERE / Flickr / DeviantArt . SL commissions Profile/Normal Picture - 2,000 LindensFrom head to waist - 5,000 Lindens+ Anime Style - 1,500 LindensFull body - 6,000 Lindens+ Animation (Eyes, stars, letters) - 1,000 Lindens (ex: Anime Style + Profile + Animation = 4,500 Lindens)+ per extra character - 2,500 Lindens[+ Second life speedpaint Video on youtube - 10,000 Lindens]
  6. Onde pego as roupas mesh? No meu blender não aparece lá ''avatar'' em add. O que devo fazer?
  7. i'm in object mode in blander and my avatar doesn't appear to add. I have no clothes mesh, where can I get them? I have many doubts. Please answer me. http://i.imgur.com/sMTo5.jpg?1
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