I understand relatively what you are saying, and I thank you for the input. It is both constructive and informative to how scripting works in SL. I cannot, however, just let scripting go haywire on the sim. Yes, scripting is the last used resource on the sim, yes it's impact to the sim is not exactly accurately measured (I do believe the agruements that it's not precise to any degree), but it is still a resource the sim has to contend with. Just because it's last on the line and it's not recorded with any accuracy doesn't allievate the need for script controls. As the arguement was made you could have a script have no impact to a script breaking a sim...I can see why there needs to be some measurement.
I'm not convinced that not regulating scripts to some degree will not be a benefit to overall performence. I think the best argument made to Me here is not put so much zeal in punishment of people in a system of scripts detecting scripts might not be as accurate as I want. Will it show Me people who impact the sim the most via scripts, however? My leaning is yes, it will.