Hello, SL Community. I don't visit these boards very much -- which is a shame, because after reading some of the posts here in the Mesh section, you guys seem very helpful and kind. Definitely very cool.
Well, let's start with the problem:
"Oh awesome! Mesh!" I decided to try it out, i've had models and made some from the past and thought, "What an awesome oppurtunity!" Little did I know this was going to be the roller coaster to hell and back from 9:00 AM yesterday 'til now.
Well, i've managed to upload static meshes perfectly. Not a single problem there. But... then I decided, "You know, i'd like this scare-crow guy as an avatar." So I opened up avatar.blend in Jass and followed the tutorial at http://blog.machinimatrix.org/3d-creation/blender-meshes-trail/.
Alas everything was going quite well, the model fit perfectly onto the skeleton(rig), I provided it a parent and did the whole create from bone heat. Everything was fine. Then came to exporting the model... yup, all fine so far. Last but not least -- I finally get to uploading it and I get the lovely red light that says:
"Missing Required Level of Detail" -- i'm not sure HOW this is possible. I uploaded the exact mesh as a static mesh. However when I try to rig the darn thing, it gives me this error.
I'll go ahead and post screenshots of what I am doing EXACTLY, so you guys can see, step by step and then maybe you could see something that is wrong. Thanks.
I cannot for the life of me, figure out what the heck is wrong here. I tested it out in Blender's pose mode, it poses exactly where I want it too. It just will not get past that Level of Detail error.
Second Life 3.0.2 (238735) Aug 17 2011 13:20:50 (Project Viewer - Mesh) < --- My viewer.
I've noticed some other people having a similar issue; i've contacted others. I've sent them my .dae file... I just can't seem to rig it, but as a static mesh it'll work just fine.
If you noticed a mistake here, please let me know. Thanks, I appreciate it.
Rigging and the Nightmare that follows!
in Mesh
Posted
Hello, SL Community. I don't visit these boards very much -- which is a shame, because after reading some of the posts here in the Mesh section, you guys seem very helpful and kind. Definitely very cool.
Well, let's start with the problem:
"Oh awesome! Mesh!" I decided to try it out, i've had models and made some from the past and thought, "What an awesome oppurtunity!" Little did I know this was going to be the roller coaster to hell and back from 9:00 AM yesterday 'til now.
Well, i've managed to upload static meshes perfectly. Not a single problem there. But... then I decided, "You know, i'd like this scare-crow guy as an avatar." So I opened up avatar.blend in Jass and followed the tutorial at http://blog.machinimatrix.org/3d-creation/blender-meshes-trail/.
Alas everything was going quite well, the model fit perfectly onto the skeleton(rig), I provided it a parent and did the whole create from bone heat. Everything was fine. Then came to exporting the model... yup, all fine so far. Last but not least -- I finally get to uploading it and I get the lovely red light that says:
"Missing Required Level of Detail" -- i'm not sure HOW this is possible. I uploaded the exact mesh as a static mesh. However when I try to rig the darn thing, it gives me this error.
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I'll go ahead and post screenshots of what I am doing EXACTLY, so you guys can see, step by step and then maybe you could see something that is wrong. Thanks.
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
http://img804.imageshack.us/img804/9462/78068767.jpg (1)
http://img809.imageshack.us/img809/7512/82240109.jpg (2)
http://img825.imageshack.us/img825/552/73852391.jpg (3)
http://img155.imageshack.us/img155/1039/35571308.jpg (4)
http://img705.imageshack.us/img705/1382/87909657.jpg (5)
http://img405.imageshack.us/img405/892/52163643.jpg (6)
http://img828.imageshack.us/img828/5821/34168596.jpg (7)
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I cannot for the life of me, figure out what the heck is wrong here. I tested it out in Blender's pose mode, it poses exactly where I want it too. It just will not get past that Level of Detail error.
Second Life 3.0.2 (238735) Aug 17 2011 13:20:50 (Project Viewer - Mesh) < --- My viewer.
I've noticed some other people having a similar issue; i've contacted others. I've sent them my .dae file... I just can't seem to rig it, but as a static mesh it'll work just fine.
If you noticed a mistake here, please let me know. Thanks, I appreciate it.