I'm a mesh content creator. A lot of the time I complete my build but like to mess around by having some third-party content in there, such as scripts and so forth. I then much later rid of all that and go back to, or try to, go back to a full perm model. However, even after taking all scripts and any non-transfer content away from the linkset, there comes times where those original mesh objects/pieces are bugged out to be 'no transfer'. As if I've cycled through the permission system and it's locked itself there. To clarify, each single piece, I unlink, I clear out for textures as well as content, and the piece is still locked to copy/mody/no transfer for some god damned reason. This then means I have to go a very, very, very long way back to the start of my development of things and start again, rushing through things in order to achieve my timeframes, leading to further mistakes, lack of detail and so forth simply because I cannot trust the damn permissions system. This is extremely annoying and pissing me off to an all time high now, would anyone please have any ideas as to how to either a) fix this, b) avoid this or c) I guess simply both! Thank you, X.