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Ceri Quixote

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  1. I don't know of any tutorials offhand but essentially you just plot your seams to match the SL avi and unwrap - then lineup the unwraped pieces with a copy of the SL UV map. It's not particularly hard - it can be time consuming, but this is one area where the design of the SL map is actually fairly easy to work with.
  2. So the SL Beta has been released and so far I'm happy with the implementation - normal and specular maps can easily be added to existing objects and even with very basic building blocks, the visual effects that can be created are amazing. That said I am curious if there are any plans in the works to add the new maps to the skin and clothing layers for the basic avatar? I can see where some of the alpha quirks might need to be worked out, but the addition of these options at the avatar level could give a dramatic and much needed boost to its appearance without having to rebuild the model from the ground up.
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