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AlleyCat Tyles

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  1. Thank you Natales - Yes when reading I got the impression particles were involved. Part of my question arose from the instructions provided by the plugin which follow: "Custom Textures and Colors You can define custom Textures and Colors for each and every animation in your item, you are not limited to one chain per item. Each situation is different, sometimes you may require a thick chain, thin chain or maybe a rope. With our system you have complete control." Thank you Lindal - Yes, first thing I did was contact the creator. And you are correct, the script is No Modify. Love - Unfortunately only Texture and color are in the notecard. Callum - Yes that is what I was seeing in my readings. I just can not access the script. What may be nice to find is a listing of UUID's for chains and try different ones out. Thank you all.
  2. Not sure which forum would be best, so feel free to move. I have a pole with an Xpose engine. I have obtained a plugin, Cuff / Chain Plugin for MLP & XPOSE. This allows chains between the pole and Lockmeister cuffs. Everything works fine. The chains I am getting look a bit off. The individual links are huge. The links are spaced so close together that the chain looks more like a cylinder than a chain. What I would like to do is reduce the size of the individual links and increase the distance between links so it looks more like a chain. The one option I do have with this plugin is I can change one of the notecards that goes with it. The item I can change is referred to as “Texture” and the number associated with it appears to be a UUID. Having done some reading on Lockmeister and chains, I have determined that my ignorance is overwhelming. I am unsure if just changing the “texture” would come close to accomplishing what I want to do. That said, what attributes of the chain should I be looking to change? Would they only be in the scripts of the plugin itself? If changing the “texture” would work, where would I find a UUID? I have seen where Lockmeister listens to a specific channel, not sure if that would be pertinent. Again, I am out of my area of expertise.
  3. Yes, thank you Innula, do send me a copy of that script. The two pertinent scripts are .XPOSE Chain Binding Point and .XPOSE Chain/Cuff Interface, as you say. Yes, I am using Lockmeister. This really should be simple, I just may be missing the obvious. I will fiddle around with it and see what I can figure out, thank you again for your assistance.
  4. Thank you all for your responses. Yes, I kinda figured there would need to be something in the script to get feedback on progress. Innula - Yes, I can see chains. Tested it out on my devPose bed. I am using old engines Yes, the XPOSE instructions I have are to rez an object that has attachment points and only that. I have tried just having an attachment point by itself and no go. The instructions are not too bad, I get the logic just no chains. There are a couple of scripts needed, the ones I have are the correct names obviously. I do wonder if the mine are bad. This engine is so old, I had a terrible time finding the scripts for chains. In answer to your question, I am working with an existing item that uses XPOSE and just adding to it. I do not make items for sale and this is not for any commercial use. I am just stumped right now and not sure how to proceed.
  5. This question is about scripts and in two parts. First off: The situation is one script activates or refers to another script which includes referring to a notecard. Does a diagnostic tool exist in the Firestorm viewer, which would allow to see a script get activated or a notecard being read. Alternatively, is there a tool that accomplishes that objective. I do appreciate I am asking a very generic question here. It sprcifically relates to the following: I am using the XPOSE version 4.0 ul engine. I am attempting to add chains/cuffs. I have followed the XPOSE CHAIN/CUFF SUPPORT instructions and placed the appropriate scripts. I honestly believe I have set up everything correctly. I have all the diagnostic tools included with the engine. On restart, the diagnostics are run and I receive no errors or warnings. In using the poses, I receive not script or warning errors using the tools I am aware of in Firestorm viewer. Using the engine menu, the correct objects rez, the poses are correct, I can give out and wear cuffs, everything works with one exception. The chains do not appear (visible or invisible) linking the cuffs to the binding point prims. I am sure it is something very simple but I am stumped. Any advise would be appreciated.
  6. I am looking for a script that will cause a cylinder to move back and forth between two points along the cylinder’s long axis. Think a piston in a car engine. Looking on marketplace, I see bounce scripts, however I am unable to ascertain exactly how they work. The scripts I have will only move an object along the X, Y or Z axis which in this case will not work since movement will involve all three axises. I am not a scripter but the attributes I would look for would include: The cylinder will be rezed by an Xpose engine with its starting position and rotation already set. Only the position need change, there will be no change to rotation. I believe a script is able to read the starting coordinates of the cylinder. The cylinder then needs to move to a second set of coordinates and back. I suppose the second set of coordinates could be entered in the script or read from a notecard. Although not necessary, clicking the cylinder to start motion would be nice as well as some control over speed. Any thoughts on where to look and what it may be called would be appreciated. Thank you.
  7. Thank you Rhona. Yes that is the current Adam hud and you have described the situation perfectly. I do believe I can apply the shirt to the tattoo layer. I will see how that works.
  8. Ok, Alwin I see your point. Let me see if this makes sense: I go to my Adam hud, I look at the layers tab. Adam has a “Fashion” layer (outer most layer, I think), which I will assume corresponds to the shirt and pants on an Omega applier. The top of the pants fashion layer is at waist level, well above the hips. If the layer is that high up the body, it would seem reasonable to expect that pants applied to that layer would appear to start at waist level. I hope I said that succinctly. I think my logic is sound. I do avoid any pants described as hip huggers.
  9. I had a most frustrating couple of hours trying to find and wear clothing with my Adam body. Rather than start a new thread, I will add to this one. I also want to see if I am understanding what was said by Klytyna and Phil above. I have the Omega hud for the Adam body and it works fine. My question concerns applied clothing. So I put on a shirt (apply using Omega) and it comes down to my belly button. I put on a pair of pants and they are half way down my hips. I tried a number of shirts and a number of pants. There is always a gap between the top of the pants and the bottom of the shirts. That may be a fashion statement for some but not for me. I want to tuck my shirt into my pants, figuratively speaking. Am I just missing something here? Klytyna and Phil: I like the concept of “outfits” discussed above. The more I read, the more I think I better search the forums some more, so I can ask an intelligent question.
  10. Klytyna’s advice is good. I am not in world right now so this is from memory. I just went through using the “seed” from market place. I also received no response when I clicked the object I had seeded. I do not know if updaters are still available, they may have been removed when version 6.XX was released. Fortunately, I had an old updater in inventory which worked. That was for version 3.XX. If you cannot get your hands on an old updater, IM me. My advice is once the seed is “updated”, go into the contents and delete the updater script. I declined to update each time I rezed the seeded object. I think, this keeps it at version 3.XX. I do not know if it would have updated to version 6.XX if I had accepted an update. Based on what I am reading about version 6.XX, I think I will stay with version 3.XX. That being said, I have looked online for a manual for version 3.XX. All I find is for version 6.XX. Anyone know where I could find a manual for 3.XX?
  11. Yes, I am looking at something on marketplace that may allow initiating an IM conversation when not in world
  12. So, if I log into www.secondlife.com but not launch a viewer, can I initiate an IM conversation. I would get the reply by email and then could respond to that. Maybe I am missing something here but it would seem to me that when logged into the SL website you could initiate a conversation. If not, I have a desktop computer Windows 7. Is there a way?
  13. Phil, I agree completely with what you said. I was addressing only Love's comment and thinking maybe taking it in and out of inventory would act as a memory cleaner.
  14. The other thing I have done is take the mat back into inventory, wait for a while, then res it again on the floor. That appeared to work in some cases.
  15. Thank you all for your responses. I have now reached the conclusion that there is some external factor influencing or causing the stack heap error. After one occurrence of the error, I did nothing. XPOSE after an error, sits for a while then attempts a restart. Without changing anything, on the second attempt it worked fine. A different result without changing anything related to XPOSE. I suspect it is simple SL lag. In response to your comments above: I know for sure that only the menu is reloaded on restart. Positions are perpetually maintained in memory. There is a specific button in the owner menu to dump position memory and cause both the positions and menu to be reloaded. Yes, memory stores the positions. When you adjust a pose it will record the new position in memory. It overwrites the old position. Net effect should be that adjusting a position will not consume more memory. To be specific: On starting up, I get in chat something like “150 positions stored”. If I fix a number of positions and start up again, I will get “150 positions stored”. Adjusting positions does not increase the number stored. My first approach was to use the XPOSE group in world. I did have a number of chats but no solutions which is why I tried the forums. I am doing a project that is for 3 or 4 person poses. This is well within the parameters of the XPOSE engine I am using as confirmed by the documentation that goes with the engine. This is totally for personal use. I have no intention of commercial use or to violate any terms of service. Yes, XPOSE is an old engine but very tried and true. I am one of those funny people who like an old tugboat that goes 10 knots 100% of the time rather than a speedboat that goes 20 knots 50% of the time. Thank you all for your help. I have finished my project for the most part and have just enough ~loader memory left over to avoid stack heap errors. But stay tuned, I love to tinker.
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