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Tiffy Vella

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Posts posted by Tiffy Vella

  1. You could go pick up a tier-free 512,and build your home yourself. Waaaaay more fun in my opinion, and more likely to carry you through your land needs if you wish to extend. A linden home is pretty much a dead end, imo.

  2. You have my sympathy. I hate to see people who put in effort and do the right thing lose out. An upside is that there is a lot of mainland for sale, some in huuuuge chunks, on very quiet places (granted, unadulterated waterfront is harder to get). I hope you can save your community, and resettle.

  3. I used to enjoy the gently swaying trees, and the constant popping between flat and round of the trunks as I meandered around the garden. Then other trees started to grow- low prim sculpted trees that competed voraciously with the native linden species, and they took over. The linden trees were cut down one by one for firewood (for chickin-cooking firepits) and the tree-swaying option became redundant.

    Now, cheesy beacon still has it's uses. Just say you want to tp to a store on a shopping sim, and when you arrive, you find you have been routed to the central landing point. You may be surrounded by 300 almost-identical storefronts, and be landed on by a dozen grey people covered in balls, and be entirely lost, but cheesy beacon will save your day. (Just enable "double click to teleport" and you can be there, right where you wanted to be)

  4. That is a pretty version of Ruth. Vanila, you are lucky that you still see yourself with nice skin. Last week I was Ruthed with the original system skin- ie- all over flat baby-poo brown with pixelly freckles. (A quick relog fixed it.)

  5. I think you need to work on contrast, as the top one especially seems a little flat. Not sure which PS version you have, but try the top toolbar....image==>adjustments==>all the menu goodies pictured below....photoshop adjustment menu.png

    This is CS3, oldish by now but still very good.

    Towards the top are some automatic tools that may help (auto levels, contrast and colour), but you don't get a lot of control (try them, then control Z to undo if you wish). Under those are more controllable tools that you should have a play with ( colour balance, brightness/contrast, hue/saturation) At the top, there is levels, great for adjusting contrast and tone, but you must have a good quality image to start with, as it's easy to strip out the image's information using this, leaving you with a grainy icky picture. At the very bottom is variations--this can help with picking hue/saturation changes, by giving you examples to choose from-- nice if you need help visualising what changes you are seeking.

    Google PS tutorials online as well. There are a hoard of them online, and some can even show you how to mock up fabric folds and creases.

    Go and have fun!


  6. Carbon Philter wrote:

    The SL Frank Lloyd Wright Museum sim had to close down a few months back - I believe that was to do with infringing real World FLW Trust rights by reproducing a computer version of his Falling Water building and others.

    (Just to set the record a little straighter here..the FLW Museum in Second Life was operating under a licence, quite legally, with the full approval  of the Frank Lloyd Wright Foundation. When the The licence/funding ended  the Museum had to close. The virtual museum wasn't being naughty at all.)

  7. My views......It saddens me, and it's an old old SL story. Not sure what to do about it, apart from taking my business elsewhere (as a shop renter and occasional music-lover/tipper of good DJs and venues.)

    There is no point renting a store at a place that does this. So they will lose rent money if we all wise up.

    I don't know why it still happens..I thought things were now done differently and that traffic no longer mattered. I'm likely to be a bit naive on this.

    Short story and slight tangent----Recently, I did a quick fly-by tour of the leading results in search in several shopping categories (according to my phoenix viewer). All stores within the 'winning pack' did everything exactly the opposite to how customers say they prefer things according to almost every thread I've ever read about SL marketing and sales, ever. (Convoluted sentence there....sorry :P )They all spammed like wild bulls. They all had enormous stores, and most had very noticeable lag. They all had very similar content for sale with little diversion from each other. Few offered copy/mod. They all had large clusters of avatars gathered around lucky chairs and mania boards, but the rest of the store acreage was mostly vacant. They all had multiple chairs and boards, sometimes over a dozen of each in a row. All of this tells me that for some reason, the owners of these stores still see traffic as important, and still use it. If traffic is no longer used...why did I find them at the top, and why do they do this? Is it just me, and my viewer...but if it is, lots of us use the same one. Do I not get something?

    I'm not sour-grapesing by any stretch...I'm happy with doing things differently on a way smaller scale, and I get the results I like to have :)

    greek, to show there's hope and that real people are alive, I've just spent an hour at a really fun little club, with cool music, excellent dances, lovely people...and a 'tiny' group of maybe 8-10 patrons. No bots. No crappy contests, no shouting about Linden Love or gesturebating. Every person was real, and chatted in local. All tipped, as all were real and appreciated the efforts of host/owner/DJ. It was the funnest time. This place, and others like it will outshine in the long run. Real people still exist, and will naturally gather in places far from the bots over time.

     

     


  8. Masami Kuramoto wrote:


    Stealing is immoral, no doubt, but if the IP owner does not mind the infringement, can you still call it stealing?

    Maybe you find it immoral because of the second point you mentioned: disruption of the market. In other words, high quality ripped content raises the bar for everyone and makes it harder to sell junk. That argument sounds familiar; I've heard a similar one being made against the distribution of freebies and against the introduction of mesh in general.

    There is just one thing to consider: If the IP owner decided to authorize the distribution of that high quality content, e.g. to promote the game it was taken from, the SL market would still be disrupted and amateur junk would still be a tough sell. It seems that the ripped content is a problem not so much because it was ripped but because it is high quality.

    Maybe this is why we see, again and again, people calling for Linden Lab to step in and take care of the matter "in the community's interest" -- effectively bypassing the law which requires no one but the IP owner to decide and take action. There is a word for that kind of thing; we call it "vigilantism".

    We frequently hear people claiming to have notified IP owners, but we rarely see any results. More often than not, the content is not taken down, and we never learn about the IP owner's response either, if there was any. Instead we hear complaints that the IP owner is "too slow" to react. Too slow for whom?

    Linden Lab's implementation of mesh is bullet-proof in that it allows to trace any mesh upload to its origin, an account owned by a person whose ID was verified through payment information. This is what Linden Lab promised and delivered. They never promised to police content preemptively. They couldn't do that even if they wanted to, because they are not in a position to know what content is infringing, what content is fair use etc. Only the courts can do that.

    "Stealing is immoral, no doubt, but if the IP owner does not mind the infringement, can you still call it stealing?"

    This needs to be corrected to:

    "Stealing is immoral, no doubt, but if the IP owner is not yet aware of the infringement and has not yet taken action, can you still call it stealing?"

     

    I disagree with your inference that original mesh creators are only sore because they create "junk" which can't compete with stolen items. Not nice, logical, or true. In fact entirely malicious. Luckily, we have many original creators who don't need to steal, and whos work falls outside the genre of "combat game avatar and weapons/cartoon" which seems to be the mass of stolen work for sale. Sadly, a search in the Marketplace for mesh avatars will result in a flood of stolen results, and our original artists are typically hidden under piles of pulp. I think that's unjustifiable, and unfair competition, and it has nothing to do with the quality offered by SL artists. It has everything to do with numbers, and a thief can flood the field while an original artist cannot.

     

     

     


  9. PeterCanessa Oh wrote:

    <placeholder>

    This post intentionally left blank until there's something to disagree with.  Why is everyone making sense?

    </placeholder>

    Because the vast majority of us have a moral compass that tells us that the person who does the work deserves to get the rewards. We aren't all bad. And all the naughty ones are asleep. Or skiving off somewhere, like on the Renderosity site or something.

  10. Lucia, going to classes and learning is a perfect first step if you want to create content to sell. Even if your business eventually lies in another area, the building skills will still be relevant to a degree.

    People have already given excellent advice, but may I add a few things...

    Practise, and develop your style and product range. Well-run sandboxes are great for this. Play, play, play, and be inventive and not scared to try things. Use a viewer that allows temporary uploads, so that you don't waste any money, and arent stifled.

    Have a store, but don't overcapitalise. Don't buy a sim in the first 6 months. Start small when it comes to any land (I bought a 512 about 4 years ago, and slowly added to it as I could afford. So my inworld store has slowly grown over that time.) Of course you can rent stores as well, but make sure they return something- either sales or exposure. Also balance inworld sales with Marketplace ones.

    Keep reading, looking and improving. Check several forums daily for useful info- ie what's happening...what issues are likely to affect your business or customers...what do you need to learn more about...how can you improve what you do?

    Get good at SL photography. This is such a generalisable skill, and as a business owner here it will help immensely if you are able to produce quality images for..well..everything. SL is a visual medium, and you must be able to communicate well with it. And it's fun!

    Find what you are passionate about, be original, and enjoy yourself.

     

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