GothixGrafx Utherwurldly
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NEW MAIL FROM THE UCCSL TO LINDEN LAB OFFICE AND PETER GRAY
GothixGrafx Utherwurldly replied to a topic in Merchants
:smileywink: 1 Thumbs Up -
num_detected – Number of agents detected touching during the last clockcycle http://wiki.secondlife.com/wiki/Touch_start
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I work in multiple grids and want a set of full perm dreadlocks and wild beard to keep my look consistent across all virtual worlds. Please provide approximate price and reference links to your work. Respectfully, GothixGrafx Utherwurldy
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cartoon-ish and/or handdrawn look.
GothixGrafx Utherwurldly replied to Alyce Avril's topic in Art, Music and Photography
make a copy layer of your image filter / blur / guassinn blurr 1.5 (or play with setting) then set blurred layer transparency to around 30% OR this person has some nice free filters check out these: http://www.xero-graphics.co.uk/ -
Deploys for the week of 2012-01-16
GothixGrafx Utherwurldly replied to Oskar Linden's topic in Second Life Server
JIRA filed per instruction Oskar... hope I got it all and isnt too short. https://jira.secondlife.com/browse/SCR-266 -
upload model is gone after upgrade
GothixGrafx Utherwurldly replied to xJackiedans's topic in General Discussion Forum
Other things to consider if you're on V3: Do you have more than 10 Linden on account? Did you take the Mesh test? <not sure if thats only for Marketplace> -
What Is Linden Lab Doing?
GothixGrafx Utherwurldly replied to Setekh Ichtama's topic in General Discussion
Someone heard yall! :matte-motes-sunglasses-1: http://community.secondlife.com/t5/Featured-News/CEO-Rodvik-Humble-Shares-Highlights-From-2011-and-his-Outlook/ba-p/1298823 -
Deploys for the week of 2011-12-13
GothixGrafx Utherwurldly replied to Oskar Linden's topic in Second Life Server
Feel free to use my location to verify failure regarding JumpPos/WarpPos. (Hanedan Heights/65/153/22) You are at 232,513.0, 326,809.0, 22.0 in Hanedan Heights located at sim4907.agni.lindenlab.com (216.82.21.38:12035) Second Life Server 11.12.03.246118 Error fetching server release notes URL. -
Biography The "Pickled Pixie" Height: 3 ft 11 in Often I am mistaken as a "Rasta-Fairy-N" Male Straight 【√ 】AGE VERIFIED So begins the profile of a falling down drunken Pixie with wings, chin braids, and dreadlocks in an effort to thwart the ignorant. But not everyone waits for the chin braids to rez or bothers to purv the profile. As a land owner I would like to think I have the right to ask someone to leave and ban them if they don’t comply. But what if… I ask you to leave my SIM area simply because I feel your avatar height is not acceptable. Am I breaking the first rule of the Community Standards? Intolerance Combating intolerance is a cornerstone of Second Life's Community Standards. Would this behavior be allowed if I were a real life little person (short stature resulting from a medical condition) and my avatar accurately represented me? Just some thoughts for you all to chew on. Flame me, I’m short and I can take it. Respectfully, GothixGrafx
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Object Prim Count vs About Land Prim Count
GothixGrafx Utherwurldly replied to a topic in Building and Texturing Forum
Hey Void: I went back and ran several more tests. The differance 134/135 was due to my own impatience. One needs to wait for the server to recalculate the prim count. Any other ideas on the differance between 134/751 due to linking the prim objects? Respectfully, GothixGrafx -
Please forgive my ignorance but I think I've stumbled onto something here. A chat history of my attempt to verify: [2011/09/11 11:35] GothixGrafx Utherwurldly: ok ... if you do about land you will see i have 0 (?)[2011/09/11 11:36] PRIM_WITNESS: uh huh[2011/09/11 11:36] GothixGrafx Utherwurldly: ok now i drop my build[2011/09/11 11:36] GothixGrafx Utherwurldly: it's all linked as one object[2011/09/11 11:37] GothixGrafx Utherwurldly: should show as 134 ... may take a sec[2011/09/11 11:37] PRIM_WITNESS: yup 134[2011/09/11 11:37] GothixGrafx Utherwurldly: now look at land again and see 751 prim used[2011/09/11 11:38] PRIM_WITNESS: right. so all the fencing is causing that[2011/09/11 11:38] GothixGrafx Utherwurldly: ok but if i unlink everything watch[2011/09/11 11:39] GothixGrafx Utherwurldly: now shows 135[2011/09/11 11:39] GothixGrafx Utherwurldly: on land[2011/09/11 11:39] PRIM_WITNESS: lol[2011/09/11 11:39] PRIM_WITNESS: ok, so now link just the fences.[2011/09/11 11:40] PRIM_WITNESS: can you select m an link em[2011/09/11 11:40] GothixGrafx Utherwurldly: i ran several tests deleting the sculpts and didnt make a differance: linking kills[2011/09/11 11:40] PRIM_WITNESS: this is very sucky then[2011/09/11 11:41] PRIM_WITNESS: server version[2011/09/11 11:41] PRIM_WITNESS: here : Second Life Server 11.08.26.239591[2011/09/11 11:43] PRIM_WITNESS: ow Ok... so I think I'm doing right by SL by building a house that is comprised of only standard prim objects. But linking them together casues a drastic differance in usage. I found the following chatter as it applies to mesh. Does this mean the concept is now applicable to regular prims when they are linked???? "Larger objects are seen at higher levels of detail (LOD) across a larger distance by more avatars. That is extra load for the servers (to send the higher detail versions), and extra load for the PCs which see the increased detail (slower frames per second, more download lag). So there is a cost penalty in prim equivalents when you make a mesh item larger."