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aht1981

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Posts posted by aht1981

  1. I've done this with a script and specifically using a youtube playlist. There are a series of little addons to the link you can add to ensure it loops forever. Video can't be adult either as those are restricted to being viewed on the website only. I should add I made the video myself so not sure if that impacts it either. Ultimately I had a floor at a gallery run a video non stop for a month.

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  2. Legacy is good one. They give you a devkit for their old body. Your task is to make one item and put it for sale on marketplace and then they will grant you all their other devkits. I got Reborn and I don't even have clothes in my shop - just textures! I can't recall exactly but I'm sure you can add stuff to your applications .

  3. On 1/8/2024 at 9:25 PM, Cube Republic said:

    As someone quite deep into SD this is really interesting. I tried to look you up in world but can't find you, shoot me an IM if you fancy advising me more, I'd appreciate it, thanks!

    ah sorry I don't check this forum much. I already wrote a nice guide! my forum name is my inworld name!

  4. 22 minutes ago, Scylla Rhiadra said:

    Wow. The water looks great! Did you make these materials yourself?

    I actually made a set of Moroccan tiles in PB for a bathroom I've used for a few pics. When I have time, I should maybe make this a first project in making my own PBR . . .

    yes I made them all myself, the only ones I didn't are the floor and the ones inside the pool and the columns is just SP - though I did have to combine two sets of textures in substance designer using the Tile Random node.

    https://gyazo.com/2b685864c3ba6575cf7c519c36d718ef is the water

    Essentially if you go in Substance Designer and get a perlin noise or gaussian noise disorder 0 and 1 are identical. Therefore I made 16 frames by dividing 1 by 16 to get 0.625 and then you feed 16 of these into the tile generators with first set to 0, second 0.0625 etc etc as that creates the texture for a gif to import to SL. Got to play with blur on the normal. It has a caustics generator too and that looks super with a bit of warp to make it less perfect and feed that into emission and it looks pretty good. 

    Islamic tiles are amazing to make - esp as pbr as they tend to be glazed and can't really get that with non pbr. Some you can do by eye, but some are very mathematical - so got to get busy on Illustrator and make some images to import to SD. And if you want some gold paint on them, well pbr is nice for that.

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  5. 5 minutes ago, Qie Niangao said:

    Actually creating PBR Materials is… a project

    One could argue making textures has never been easier.

    Blender has its nodes - saw a great video the other day where somebody made a knitted texture and the image was knitted in as opposed to just overlayed. 

    Substance painter is super - has so many generators.

    Substance Designer/Sampler comes with Substance Painter on with Adobe subscription and both are superb - check out the video on the Embroidery maker.

    And not forgetting there are 4 trillion videos on how to! None of this is easy at first of course, but I'd argue it is easier than the current texture system.

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  6. given the physics mesh is stretched my suspicion is that on the actual house model you uploaded there is a stray item floating at the front - and thus the physics is stretched to meet it.

    Ah maybe not. Had a second look and maybe it is just mis-aligned. No idea then.

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  7. ok there is a way you could do this, but it will be glitchy with more than a few avis in the room. I have a script that changes the image in a projector and the image is displayed on the projector face as we know. i've seen this used on disco floors and seemed pretty cool but they had it set to changing every second or two. I used it to make a caustics projector for a swimming pool. 10 images and the rate of change set to 0.0625 (to give you 16fps). So you could do this. The problem I had was it was glitchy as each image loads (esp at 0.0625) so somebody in these forums suggested using a prim with the images on. I made a prim with 10 texture spaces and loaded each image on and hid it in the floor. it works fine! It's a problem when more than a few avis show up and it will be jumpy in those circumstances.

    Here is the projetor in action. I've moved it higher up and made it visible https://gyazo.com/254f96a00402d25324e0cc1dfdc7d898 i action https://gyazo.com/398aa699b25f6522377bb6b659d1606e

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  8. Hello chaps!

    So I made a few things lately mostly jumpers and some vest tops. What I'm observing is my shoulders poke out on every model. On one vest I solved this by moving the straps up a bit in blender. hurrah with a few goes I got that right. But is there something fundamental I'm doing wrong that is resulting in the shoulders poking out? Using Avastar for rigging on Reborn and Reborn Waifu dev kit and, yes I asked avastar discord.

    https://gyazo.com/35c3fe6323d5081fe28f4fc6531f8d5a

    https://gyazo.com/cb7563e39839da02cd7fe152b0fa455d

    https://gyazo.com/e389a53f027eb2b35876e0b6de91716e

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