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Yseult UwU

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Everything posted by Yseult UwU

  1. ah so if you want to mimic iridescence, the legacy system will always be there. gotcha.
  2. sorry for my late reply but does lack of support for colored speculars mean existing colored speculars will break once the new lighting engine is put in?
  3. i see if specular reflections are inherent in all objects, how do we control its color? with the current pre-PBR system you can use a colorful specular map to reflect specific colors, but i don't see a means to do that in this system if specular reflections are inherent and not texture defined.
  4. so if i'm understanding correctly, specular reflections are inherent in all objects, it's just the roughness map that determines how strong/weak they are?
  5. yes i meant SSAO, sorry for the confusion. as an aside, i'm curious why there's no specular channel in the new PBR menu, how are non-metallic reflections handled?
  6. would someone mind explaining what an AO map does as opposed to AO the post-process effect? the best i can make out of it is that it simply darkens the diffuse texture.
  7. oh i see! automatic placement helps a ton. I wonder what the parameters for placement are, can't imagine them being placed every 10 cubic meters lol
  8. oh this is definitely not something i would like. i was hoping a max of 1 only attachable to avatar center. Edit: and it would only update when standing still Edit 2: oh and if it detects it's within 10m of another probe, it'll refuse to update (unless forced to (which would be a clientside thingy))
  9. this is super exciting. will we be able to wear environment probes for metallic clothing?
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