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Ocean Starchild

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Posts posted by Ocean Starchild

  1. Due to unforeseen life circumstances, I am putting my home of 14 months up for sale. Original asking price when I set if for sale and had it furnished in June was 120,000, now asking for half of that, at 60,000 (14.6/sq) unfurnished. This is less than Life Props and Owl who ask for $L30+/sq. I am willing to negotiate a little, as I do intend to sell. Land is made up of two joined 2048 properties and supports a total of 1406 land impact. It is 3x protected by monorail, monorail station, and sidewalk leading to road w/ pod service, with access to water in the south. Linden sidewalk will take you further north into Kama City, all the way up into Schelton south of Shell Beach, or south into Baylors Park before leaving you across the street from protected waterfront in Gilda. Baylors Park provides sidewalks that connects to Linden sidewalk, leading either south as previously mentioned, or west into Coralia.

    This has been a wonderful, peaceful neighborhood with neighbors who are not troublesome the year-plus that I have made it my home. Region settings do not allow for terraforming, resulting in nice flat land, nor do region settings allow parcel subdividing, though I have seen Life Props successfully request a Linden to do so on a nearby parcel in this region.

    Coordinates are here: http://maps.secondlife.com/secondlife/Baylors Haunt/110/154/38

  2. On 1/30/2023 at 12:17 AM, Lindal Kidd said:

    So, you are of the "We had to destroy the village in order to save it" school of thought?

    I mean, I am too tbh, there are exceptions to my patience 😆

     

    On 1/29/2023 at 3:16 PM, Polenth Yue said:

    It's probably a regular object that's playing sounds via scripts. Media isn't stopped by selecting the option to restrict sound to a parcel, so if you can keep the sounds out of your land with that option, it's not media and won't appear in the media list. (Media can now be restricted with "obscure MOAP" in some newer viewers, but this is a different tick box to the sound one.)

    You don't actually need to find the sound emitter if you decide to abuse report it. Just explain in the report that you couldn't find the emitters, but give them the location you think is closest. They'll know how to find them.

    If all you want to do is derender and blacklist the emitters to shut them up, pull a selection box over the parcel and just derender everything. The objects causing the issue will be in there somewhere.

    That was it! They were regular objects and spawning scripts which explains why I was having trouble finding them. I sent a message to the parcel owner like @Rick Daylight mentioned, and to my surprise they showed up as I was derendering everything and helped them fix the issue; seems like they were newer than I am and unaware that it could be hear outside of their parcel

     

    On 1/30/2023 at 9:51 PM, animats said:

    Firestorm has "Sound Explorer" for just this situation. It lists everything that's playing a sound right now. You can turn individual sounds off.

    That is definitely something that I will need to remember for the future!

    • Like 2
  3. 11 minutes ago, Rick Daylight said:

    When you say sound sources button, do you mean this:  World/Show More/Beacons and select sound sources ? At least that's where it is on Firestorm.

    Edit: in the LL viewer it's: World/Show/Beacons

    Edit 2: Seems to me that beacons don't display well, if at all, and flicker in and out when moving around... might just be my graphics settings because I've noticed that a lot here.

    I use catznip, which is similar to LL viewer. Beacons don't display well like you said; I'm referring more to the "Play" icon in the top right corner - when there is active media you would see a "Pause" button as clicking it in either state will cause it to play or to pause. It's in the "Play" icon right now because there is no media currently playing, at least that the viewer can recognise as such.

    I have isolated the sounds to one particular parcel by playing the age old game of "cold, warm, warmer, hot"

  4. Hi all, I'm having trouble finding the source of a few annoying sounds in a region that I own a couple of parcels on the mainland grid.

    When you enter linden-owned municipal land, you hear the sounds of children screaming, television static, and cats meowing. The sounds sources button shows media, but nothing shows to be active or playing. It does not play when I enter my own parcels or those of my neighbors. It is very unpleasant, can be heard throughout the region, and can even be heard a few regions over. It does get much louder in one specific spot within my region, but again, nothing shows to be playing and thus cannot be blocked or reported.

    Any help?

     

    Edit: It's probably worth mentioning that I've been in this region since July of 2022 and this problem only showed up a couple of days ago.

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