Hello! As we all know, switching between oddly-shaped avatars and normal bipedal avatars will cause your avatar to look... well, crazy and deformed. Sometimes they zig zag, other times their eyeballs implode from their face, or their tongue is three inches infront of them with their hands behind their ears...
I've found that using undeformer body anims completely solves needing to have my skeleton reset for the body. However, for the face, I haven't found any face undeformer neutral anim that simply tells the face bones to go where a bipedal face would be like we have for bodies. I was wondering if anyone knew of any since I was having trouble finding any. Thanks!
Here's an example of a body undeformer via anim for the curious. The switch from a quadruped to a human avatar caused the arms to initially be inside of the body, but the undeformer animation corrected it, thus I did not need to be reset. However, the horrifying face remains...
For anyone who wants to recreate this: just make a script that plays an undeformer body anim on rez and the stops it after 0.2s and plop it into some part of you, or a HUD, on the desired avatar. I put mine directly in my ZHAO II's core on rez. As for where one sources an undeformer body anim, I can send the one I have if anyone wants it but it seems to be a pretty random find. ^-^