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Hello, Right now, my friend and I own a property that is 16384sqm w/7500 prims @ L$5635 per week. We are with an established, credible estate that we've been with for over a year and have had no major issues with. Recently, my friend and I have considered up sizing to a 1/2 sim parcel w/15000 prim @ L10340 per week. These are both Adult/Commercial-zoned, because while I prefer to use my part for Residential purposes, my friend would like to use theirs for Residential and eventually for potentially high-traffic events. Which, at this estate, the prices stay the same, regardless of zoning. My friend found another estate through a friend/boss of theirs who is an existing tenant. This estate is more private, being run and maintained by a single person and their business partner. Through this estate, we have been offered a 1/2 sim w/15000 prims @ L$7999 per week. While the price is tempting, this person does seem to have a good track record, has 10+ years experience and they get all their business through recommendations from current tenants, I'm not sure if this move is worth risking the long-term stability. Both of these properties offer a similar covenant and the same land owner/"About Land" rights. They both have an aesthetic, direct ocean-view appeal. We'd have neighbors on two-three sides of each property. I'd like to get some other opinions on this and see what everyone else here considers fair pricing, given their personal land-buying experiences. I'd greatly appreciate the insight. Thank you! Sincerely, Fen
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Does anyone recognize this creator?
TheGreatWolfFenrir replied to TheGreatWolfFenrir's topic in Wanted
Thank you, Rowan! -
Hello, everyone! I have been scouring one of the Halloween events to find a particular outfit that was featured in the advertisement below. I am interested to know if anyone recognizes the creator of the jacket/sweater or the half-skull face paint the gentleman is wearing? Any help would be greatly appreciated. Thank you! --Fen
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Thank you for your input anyway! So it should read this way instead, if I understood correctly? touch_start(integer total_number) { if ( _i == llGetOwner() ) { llOwnerSay( "Please type the correct phrase in the following format to unlock my contents: /20 PHRASE!" ); } else { llWhisper( 0, "You must type the right password on channel " + (string)channel + " in order to get the package box." ); } } listen( integer _c, string _n, key _i, string _m ) { if ( _c == channel ) { if ( _m == password ) { llGiveInventory(_i,"ITEM NAME");}
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Alright, I adjusted the script, but I think I'm missing something because now the box doesn't even attempt to deliver the item. touch_start(integer total_number) { if ( llDetectedKey( 0 ) == llGetOwner() ) { llOwnerSay( "Please type the correct phrase in the following format to unlock my contents: /20 PHRASE!" ); } else { llWhisper( 0, "You must type the right password on channel " + (string)channel + " in order to get the package box." ); } } listen( integer _c, string _n, key _i, string _m ) { if ( _c == channel ) { if ( _m == password ) { llGiveInventory(llDetectedKey(0),"ITEM NAME"); }
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Hello, I am new to scripting and bought this full-perm script recently, which I have lightly modified. However, there is one problem that I can't seem to get around. I need this script to be able to give "no copy" items, as the box I am creating is specifically designed for the purpose of delivering an engagement ring that is non-copyable. Can anyone tell me how I might alter the following code to allow for this, please? touch_start(integer total_number) { if ( llDetectedKey( 0 ) == llGetOwner() ) { llOwnerSay( "Please type the correct phrase in the following format to unlock my contents: /20 PHRASE!" ); } else { llWhisper( 0, "You must type the right password on channel " + (string)channel + " in order to get the package box." ); } } listen( integer _c, string _n, key _i, string _m ) { if ( _c == channel ) { if ( _m == password ) { list content; integer i; for ( ; i<llGetInventoryNumber(type); ++i ) { if ( llGetInventoryName( type, i ) != llGetScriptName() ) content += llGetInventoryName( type, i ); } llGiveInventoryList(_i, name, content); } } if ( _c == pchannel ) { password = _m; llOwnerSay( "The new password is: " + password ); } } }
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Do you still need assistance?