mistythunder
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Everything posted by mistythunder
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In Blender 4.2 Collada has been marked as Legacy. That means that Blender support for it will soon be dropped. Is there a successor to it that can be used to upload meshes into SL? How well is that successor working right now?
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Is it possible for a region owner, or its manager, to find out what URL is being accessed by a script running in their region? I am asking because the Jungle of Sin's combat meter giver, and weapons giver, depends on accessing their developer's RL webserver to function. That webserver has been offline for one week. The combat meter's developer, who has in the past responded quickly to IMs, even logging on to respond to IMs forwarded to his email, no longer responds. Jungle of Sin staff needs to know whether that webserver will go back online, and what happened to that developer. We need to know this to decide to start developing new scripts. Also, that developer has a weapons shop in the Jungle of Sin's mall which also depends on that webserver. This shop no longer functions because of the webserver being offline. Once the webserver URL is known, we will try to get in touch with the developer through its hosting service, or find out from the hosting service if the webserver is permanently down. We do not have source code for the scripts that access the webserver. The combat meter continues to function, but new members cannot get one. We have temporarily set up an alternative meter for new members.
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Attached is a screen shot of my zCS combat meter's HUD. As you can see its hover text text does not align with the HUD's texture. For some reason there is an offset that makes the text lower than should be. What Firestorm Viewer setting can do this? Are there other possible causes other than a Firestorm setting?
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I attempted to post an educational event I am the instructor of. I am a member of the location's group. The event is held by me with the permission of that group, and parcel's admin, and also at the request of the parcel's admin. I attempted to post that here: https://secondlife.com/my/community/events/edit.php?lang=en-US In the location field list box I was unable to select where the educational event is held. All the top four Parcel selections are grayed out. Of the selections that are not grayed out, none of them are where the educational event is held. What does it take to get my educational event's location in that list box?
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Not all weapon makers. Only the ones that script for use in Gorean sims. Frequently seen in a Gorean combat sim's combat rules are lists of approved weapon makers. Those that do not meat the GM meter spec are not listed. What is not listed, is not allowed in the sim. These lists are made to prevent unfair advantages in combat. It is why I am surprised top see a discrepancy in this particular parameter between what is specified by the GM combat meter developers, and what the weapons makers are scripting for their weapons. It is the only discrepancy I know.
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What I see n the notecard "GM Weapon Guide Line v4.x", which is included with the GM combat meter, is: "Arrow Rez Distance max 0.5 from AV center". But my GTS bow has an adjustment range from 0.5 to 1.5 meters, and for my JB bow it is 0.0 to 1.5 meters. Is this GM spec being ignored by weapon makers?
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I accept friendships only with those I have had substantial RP, or other interaction with.
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Would the RLV command sequence "@clear,detachme=force" make unnecessary the call to: llRequestPermissions() and the wait for the run_time_permissions() event?
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This is code snippet is where I handle detachments, when needed: listen(integer channel, string name, key id, string message) { llOwnerSay( "Debug: listen() - called: listen(" + (string)channel + ", \"" + name + "\", " + (string)id + ", \"" + message + "\")" ); key kAvatarKey; message = llStringTrim( message, STRING_TRIM ); kAvatarKey = llGetOwner(); if( kAvatarKey == llGetOwnerKey( id ) ) { if( message == "@DetachPrimOnly" ) { llOwnerSay( "Debug: listen() 7: detaching" ); if( llGetPermissions() & PERMISSION_ATTACH ) { llOwnerSay( "Debug: listen() 7a: calling: llDetachFromAvatar();" ); llDetachFromAvatar(); } else { llOwnerSay( "Debug: listen() 7b: calling: llRequestPermissions( " + (string)llGetOwner() + ", " + (string)PERMISSION_ATTACH + " )" ); llRequestPermissions( llGetOwner(), PERMISSION_ATTACH ); } } } } .... run_time_permissions(integer perm) { llOwnerSay( "Debug: called run_time_permissions(): perm = " + (string)perm ); if( perm & PERMISSION_ATTACH ) { llOwnerSay( "Debug: run_time_permissions(): calling llDetachFromAvatar()"); llDetachFromAvatar(); } } attach(key AvatarKey) { llOwnerSay( "Debug: attach() called: gbConfigComplete =" + (string)gbConfigComplete + " AvatarKey = " + (string)AvatarKey ); if( AvatarKey == NULL_KEY ) { llOwnerSay( "Debug: attach(): Detachment detected: gbDetachThis = " + (string)gbDetachThis ); { llOwnerSay( "Debug: attach(): calling ProcessAttachDetach()" ); ... } }else { llOwnerSay( "Debug: attach(): Attachment detected" ); ... } } The llOwnerSay( ) debugging statements show that when the above coded executes the "llDetachFromAvatar();" statement this is followed by the attach() event being triggered, as expected. Then my Inventory shows it does detach, but then it attaches again a few seconds later. I have no idea why it re-attaches. The need is for it to remain detached. The detachment happens when the script receives a detachment command from another prim, which is also attached to the same avatar. Please suggest what might have caused this to go wrong.
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When a prim a script is running in is detached, and the script executes code upon that detachment using attach() event handler, there is a short amount of time the script can still execute code. Is the amount of code that can be executed in that time dependent on sim lag?
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CPU Hardware Back Doors
mistythunder replied to mistythunder's topic in General Second Life Tech Discussion
It is not possible to do the secure work offline because the security is needed during cryptocurrency trading. I can put my wallet in a flash drive, but I would still have to accesses it during trading. I was asking about any processor including Intel, and AMD, that have secure versions. I today I became aware there are vendors such as System76 that offer their systems with ME turned off. I am also looking at the Zen processor series. Thank you KjartanEno for the Zen processor tip. I was told my CPU is not well matched with my graphics card by KjartanEno in this thread: I was told this again in the In-World group "Firestorm Support English" when I asked about there. Perhaps another place I should be asking is in an Nvidia support group. -
This is my current hardware, and OS: I have been told that, for SL at least, my CPU is not well matched with my graphics card in that it is not powerful enough to make full use of it. I am looking at updating my hardware to a CPU that can. But when I looked at more recent CPUs on the market I came across these warnings about back doors that are embedded in the CPU's hardware level: This article is about a way to disable the Intels' Management Engine: https://beinglibertarian.com/disable-intel-backdoor-courtesy-nsa/ It also says it is a risky thing to do. There is work I do that requires a secure computer. It is therefore an unacceptable risk to have anything like Intel's Management Engine, or AMD's "Secure Processor", in my CPU. Are there any alternative CPUs that will make full use of my graphics card, and is supported by Ubuntu?
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Firestorm Reliability
mistythunder replied to mistythunder's topic in General Second Life Tech Discussion
Shortly before this problem began there was a power failure while I had Firestorm open. It is possible there was file corruption then. I opened Firestorm and saved my user settings. I changed the name of my .firestorm directory to one that indicates it is a backup. I deleted my "/opt/firestorm-install/" directory I went to the folder in my Downloads directory where I had expanded my Firestorm Installation files and ran the install.sh script as root. I opened Firestorm where it is in the "/opt/firestorm-install/" directory and restored my user settings. This did not fix the problem. The lost connection to the SL servers persist. As before, at seemingly random times, my avatar becomes immobile, and a few minutes after that I am logged out of SL. I know I have an old computer. But because it seems to meet the need I have not seen the value in updating it. I figured to wait for yet another generation of computer hardware to come out (one after the current Ryzen) before updating. I did not know though, that what I have now may not be making full use of my fairly high end graphics card. -
Firestorm Reliability
mistythunder replied to mistythunder's topic in General Second Life Tech Discussion
I will look into changing my desktop to Mate. I would appreciate any links documentation about file system advantages Mate has. If it can be easily done, and with little risk to my files, it is likely I will do it. I do a lot of combat, so I am interested in anything improves my system's performance. But I have been using my current setup for many years without these Firestorm failures. If the problem is the amount of time required to do file management tasks, why would these failures start up only yesterday? -
Firestorm Reliability
mistythunder replied to mistythunder's topic in General Second Life Tech Discussion
Desktop environment: It is a spinning disk. I do not have any SSD. I do not have any other veiwer installed. I am reluctant to install another one. I hope this can be solved without testing any of the others. -
Firestorm Reliability
mistythunder replied to mistythunder's topic in General Second Life Tech Discussion
The Cache size slider is set all the way to the right at 9984 MB. When these failures began to happen I emptied both Cache, and Inventory Cache, and still the failures happened. The Cache directory is set to .firestorm_x64/cache/. The largest file in that directory is "data.db2.x.1". Its size is 1048576 KB. I am saving Nearby chat. Everyday it starts a new file. Today's file size, at the time of this posting, is 8.9 KB. The failure has already happened today twice. The only virus protection I have is that which comes with Ubuntu 18.04. -
Firestorm Reliability
mistythunder replied to mistythunder's topic in General Second Life Tech Discussion
FPS varies between14.6, and 35, FPS. Packet Loss is 0.1%. Ping is 72ms -
Beginning yesterday I have had repeated incidents where my avatar becomes immobile in my Firestorm viewer. Also no other avatars on screen move about, yet their walk, or run, animations continue to play in my screen. They run in place. This lasts for several minutes. Sometimes it returns to normal and I can move again. Other times I get logged out with that ping sound. It is just like other times when I have lost my Internet connection while logged in to SL. But this current trouble is not due to loss of my Internet connection. I know this because during such times I can browse the Internet with Firefox. These regular Firestorm failures have become disruptive in combat. What could be causing this?
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This problem is solved. I changed the name of the .firestorm_x64 directory. I then logged into SL, and saw that the group chat was now being logged. I then logged out and copied the user_settings from the directory I renamed, into the new .firestorm_x64 directory Firestorm created. Firestorm continued to log group chat, and I had all my settings. It had to be a corrupted file in the .firestorm_x64 directory.
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Outfits Management
mistythunder replied to mistythunder's topic in General Second Life Tech Discussion
Is there a way to control the order in which tattoos are applied in an outfit folder that is not managed by the Appearance Editor, and is outside the Outfits folder? -
Outfits Management
mistythunder replied to mistythunder's topic in General Second Life Tech Discussion
I have an Ubuntu OS. The Linux version of the Official Second Life Viewer is two years out of date. So I installed the latest MS Windows version of it using CrossOver to run it in Wine. The viewer did seem to run in Wine. Because I normally use Firestorm, and because I did not want my IM logs to end up in the Wine bottle, I decided I should log into my account in the Beta Grid. But the Ctrl + Shift + G did not make the grid options appear in the log in screen. I do not see a way to login to the Beta grid with Official Second Life Viewer. I suspect it is because the Second Life viewer does not allow it the first time it is run after it is installed. -
Outfits Management
mistythunder replied to mistythunder's topic in General Second Life Tech Discussion
Firestorm does not have a system folder named "My Outfits". I believe the "My Outfits" folder you refer to is the equivalent of Firestorm's "Outfits" folder. When I right click the "Outfits" folder I get the option to "Create a new outfit". The option to create a subfolder is not there as shown in the attached screenshot. The screenshot shows my directory tree structure. I use the > character to show the directory is not itself an outfit, but is one that contains outfits. Directories that do not have the > character as the first character are outfits. The directories shown in the screenshot were created before a change was made in SL that made directory creation within the "Outfits" folder impossible, and direct creation of links in such subfolders without using the Appearance Editor impossible. Because I am no longer able to manage directories within the Outfits folder, the directories I have created in it will have to be moved outside the Outfits folder. This is not a problem though. What I do need for outfit folders of my own creation is a means of controlling the order the tattoos are applied. Right now the only way I know to assure they are applied in the right order is to use the Appearance Editor. So right now I have the option to manage my outfits in a directory tree in a root folder that is outside the system "Outfits" folder and have no means of controlling the order the tattoos are applied in, or use the Appearance Editor and live with a flat directory structure. -
Up to now I have been directly managing the contents of my Outfits folder, and bypassing the Appearance Editor's usage. I have a directory structure of subfolders where my outfits are organized by category, which can be easily navigate to a desired outfit. To my disappointment, and frustration, recent changes in SL, which have been reflected in recent versions of the Firestorm viewer I use, has made this impossible. New directories cannot be made in the Outfits folder anymore. Nor can a directory be dragged into it. This means I must now move this directory structure outside of the outfits folder if I am to be able to edit it. It is unfortunate because I liked it being enforced that only links can be in the Outfits folder, and subfolders thereof. I gather SL did this to force users to start using the Appearance Editor. I have looked into using it, and found it cannot make subfolders in the Outfits folder. I could categorize the outfits by name there, but because the categories are not collapsible, it means looking at a long list of outfits. So I am reluctant to use it. Soon I will start using my Maitreya Body, and LeLutka head in BOM mode. In BOM mode the order in which tattoos are applied can be important. The Appearance Editor preserves this order. But I am reluctant because it means a long list of outfits in a single level, because a directory tree structure cannot be made there. Is there a way to preserve the tattoo apply order in an Inventory's user created folder that contains an outfit, so that when "Replace Current Outfit" is used on that folder, the tattoos are applied in the desired order?