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Cat Tamatzui

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About Cat Tamatzui

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  1. Thank you Mollymews that worked perfectly
  2. Hi I have a hud with a menu in it the send a message to a prim to tell it to display 3 words afk,brb and busy but it only works for me, but it will work again if someone rezzes out the hud and makes copy of it on the ground then picks it up and wears it will then work and I have no idea why its doing this, its like its locked to me until they rez and make their own copy. Any help would be much appreciated Here is my script for the menu hud. list Pickemote = ["CLOSE","AFK", "BRB", "BUSY"]; string msg = "Please make a choice."; key ToucherID; integer channel_dial
  3. Hi I am totally lost with listeners, I have 2 huds i need to be able to talk to 2 different attached objects but they both change the texture on the same attached objects, how without specifying a separate channel for both huds do i have it so they will talk to the different objects, how do i get each object to listen for a different name I thought just changing this listenHandle = llListen(chan, "test1", NULL_KEY, ""); to test1 and test2 would work but how do i send that information to the object, i have searched and looked at scripts and read the wiki over and over and im just totally stuck,
  4. I have been having the same issues with teleporting and it crashing every few teleports, I have tried 3 viewers so far an nothing has made a difference, its becoming a joke now.
  5. Thank you so much Qie Niangao that sorted it out for me
  6. Hi I have a hud that when clicked it sends a message llRegionSay(99,"Send Prize"); and I have a box with a prize in it with this script inside integer listenHandle; integer chan = 99; default { state_entry() { listenHandle = llListen(chan, "", NULL_KEY, ""); //llSay(0, "Listening on channel " + chan); } listen(integer chan, string name, key id, string msg) { if(msg=="Send Prize") { llGiveInventory(id,llGetInventoryName(INVENTORY_OBJECT, 0) ); //llSetColor(<0.5, 0.0, 0.0>, ALL_SIDES ); //used to che
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