So this one's been driving me nuts. Here's exactly what I'm doing and have tried:
using Blender 2.81a on PC
Uploading a rigged dress made in marvelous designer
Selecting the dress I made+rigged+weighted with the armature visible (but not selected) and Exporting to .DAE
In the export window, I choose the SL+Opensim rigged preset [screenshot]
In the Extras tab, I check Keep Bind info [screenshot]
I export and get the message " exported 2 objects" [screenshot]
I've looked through the forums and these settings seemed to fix everybody's error, but not me 😢
These might be useful:
Is this an error I would get if maybe the poly-count was too high?
The SL export preset triangulates the polys but I export out of MD with clean quad topo. Is this maybe it?
I've weight painted the dress manually and not using Avastar.
Any leads are appreciated x