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Joliard Telling

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  1. So this one's been driving me nuts. Here's exactly what I'm doing and have tried: using Blender 2.81a on PC Uploading a rigged dress made in marvelous designer Selecting the dress I made+rigged+weighted with the armature visible (but not selected) and Exporting to .DAE In the export window, I choose the SL+Opensim rigged preset [screenshot] In the Extras tab, I check Keep Bind info [screenshot] I export and get the message " exported 2 objects" [screenshot] I've looked through the forums and these settings seemed to fix everybody's error, but not me 😢 These might be useful: Is this an error I would get if maybe the poly-count was too high? The SL export preset triangulates the polys but I export out of MD with clean quad topo. Is this maybe it? I've weight painted the dress manually and not using Avastar. Any leads are appreciated x
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