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SheilaGrace Fluffpaw

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Everything posted by SheilaGrace Fluffpaw

  1. Sorry for my long statement, but I really wish the management will withdraw this decision and reconsider more carefully. This is just my personal opinion, but I think Gacha is somewhat 'necessary evil', especially for some creators and the current in-world economic system. Some people already mentioned that creators need some way to retrieve the time, labor, and dedication they spent on their creations. And it is obvious that gacha is NOT the only way to retrieve their costs. Actually, countless creators are providing their works with solid prices and more reliable and ordinary ways. I guess gacha takes a certain share of the current economic system, but still it's just one of many ways. Surely, some people like me will prefer solid ordinary style purchases. Reliability has enough advantages to spend much cost than unstable gamble play. So. If we truly hate gambles, just we don't have to pay for this. Then that kind of business will be wiped out naturally. No legal restriction is required to achieve this goal. Also. Addiction is the player's responsibility, not the provider's. If they truly want to get rid of their addiction, they can seek a doctor instead of spending for gacha. At least for me, it completely doesn't make sense to ask the creator about the responsibility of customer's addiction. These customers made the choice and they must be responsible for their own actions. We all have the RIGHT to play gacha, but it is just one of many choices. There are so many other choices in this world. We have so many ordinary solid-priced products on almost every in-world store or marketplace. Also there are so many freebie providers are here and there. Actually I'm offering my works for free too. And if we truly want, we all can create anything we want. In-world creation tool is available for literally everyone with no exception. Like this. If we can't get some specific items, but there are so many alternative choices. If we truly hate gacha, we already have a chance to get rid of it completely. Because it's just an option, not essential for Second Life. There is a huge difference between many mobile gacha games and Second Life. In mobile games, gacha is the almost ONLY way to get the advantage. But obviously, SL is completely not. So I personally feel, in the first place, this argument didn't happen if we all acquire enough about the 'unwritten agreement' of gacha system. Why each play of gacha is so cheap, it's because of the instability of the reward per cost. This status is already included in the cost and therefore the play cost is already discounted. The action of playing gacha means the establishment of this 'unwritten agreement', especially about the instability. And, if we're unhappy with this agreement, we all have the right to refuse it. Just, don't play gacha. Simple. If, gacha system is obviously overwhelming the whole market and economy, and destroying the ordinal solid-price providers, gacha might be a problem. Or, if there are some complicated legal problems behind this statement, we might have no choice. However. If it is still under the control of management's decisions, I truly appreciate it if they reconsider this. For some creators, gacha is one of important sources of income. And for some newbies and 'welcoming instructors', some made-in-gacha avatars are REALLY great starter kits to learn and practice about appearance editing. It's a pretty common affair that newbies break the first brand-new avatar kits and get depressed. But if it was just a cheap made-in-gacha kit and unimportant doubled piece, the damage won't be that big. And this damage control will reduce the guilty feeling of the newbie, and also secure the instructor's motivation. This is why I said gacha is 'necessary evil' despite I personally dislike gacha. At least I have over 10 years long experience in Second Life and did the volunteer 'welcoming instructor's job many times. Also I created countless items and shared some of the pieces. Still, I personally dislike gacha. So I personally really barely play those. But still, I feel it's necessary, or at least I think the management doesn't have to prohibit it officially. Official restrictions will damage the variation of the economic system and individual choices. I prefer the diversity on both individual activities and the market atmosphere. Play gamble or not. This choice is in our hands. And freedom of choice is more precious. I personally think so.
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