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JasonClandestino

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Posts posted by JasonClandestino

  1. Hello.

    Within Second Life is the implied & explicitly suggested Realm or World of Agni. As well is a 4 hour day cycle, with implied 6 hypothetical days within each real day & 60 approximate real days within a hypothetical year cycle.

    I would like to make proposal of a formal Agri Calendar development.

    Within the Agri Calendar is 10 months with 36 days within each month & 360 days within an Agri year. There are as well 7 days within each week. The names of the days & the months actually would be based upon Theories of "Pi", with names like, "Pi", "Pythagora", "Ptolemia", etc. (with implied request to not include Latin faux suggestions of "equivalence" ((I've had enough. Thanks.)).)

    I'm an OpenSimulator Software coder, & your comments are somewhat variably welcome.

    Thanks.

  2. There's a config script section in the OpenSim software which allows for a 360 day year & a 24 hour day cycle.

    I noticed that various viewers were featured to have a Day Cycle Length setting with WindLight. I had figured there might be something that could be adjusted within SL.

    The 24 hour day length & 360 day year really makes sense to me. The 60 day year cycle does not make sense as a marketing tactic, not at all. I suddenly feel like I don't have time for SL with a 60 day year cycle.

    Hahaha!!

    :/

    I want Thunderstorms as well.

    :)

     

  3. Hello.

    I'm curious if there's any way to create custom day cycles within Second Life, either with use of WindLight Settings, or if that could be implemented.

    I want a 24 hour based day cycle for my region, or variably just within my viewer with a WindLight setting.

    As well, I would like custom windlight features with clouds & thunderstorms. I'm aware that most people that want thunderstorms & rain use particle scripts, though looking at the sky & clouds textures utilized for basic windlight features, it seems that custom layered clouds & even thunderstorm effects & others could be implemented.

    I am just curious if anybody else has toyed around with things within the attempt to get a similar effect.

    Thanks.

  4. Ugly Mesh Blob of Phenominally Dumb Sides.

    I can not actually even mention the few utilizations of appropriate mesh implementation, not actually, of a context the imbicils that insist that sculpts not be used, not actually.

    It's consequence of a few individuals of a community that has nearly totally killed itself of context outrageous region costs, total lack of loyalty to the residents & content builders (whom merely get a portion of their sales reported when their content gets put to the marketplace, while LL attempts to not report content sales if potential, not at all, & merely reports a fraction of content if sales actually are considerably high).

    The few individual residents that remain in the SecondLife community are so desperate to suggest a dignity that they would rather kill the total network with sloppy poly mesh blobs that require $3000 machines with 3 video cards to access the SecondLife Grid.

    They are so intimidated of talented creators that they would rather kill their own system.

    (The suggestion is an allegorical context to the various antagonists. The context seems to lack a cease of irony.)

  5. I'm not sorry, not actually, though people really piss me off with the arguments about sculpt vs. mesh.

    Most educated people do not require a reply when they antagonize an individual with suggestion to just use mesh, not actually.

    The same people are aware that a large scale mesh costs high LI. The same people are as well aware that there's not a necessity for fibreoptic lines, not actually. The problem with SL bandwidth has to actually do with lack of appropriate maximum system specifications.

    If you really can afford a fast machine that has 3 video cards to render all that high poly sloppy mesh you want to upload so that the user base gets crippled with necessity for a $3000 machine, then that makes you an antagonist to the industry itself.

    Mesh would drive the industry to its' doom.

    Sculpts really are great & efficient within a context of rendering requirements.

    Good luck, sculpty builders.

     

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