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agentronin

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Posts posted by agentronin

  1. I do not understand the question "why would people buy it and not the original?"

    I am not a vendor. I am seeking to create avatars for personal use, not to sell on any maket.

    About MakeHuman: http://www.makehuman.org/
    About Blender: https://www.blender.org/
    About Avastar: http://www.machinimatrix.org/avastar/

    'Well... If it were just like a Maitreya Lara and all the vertex weighting matched perfectly, any clothing for that would work."

    That is essentially included in what I am asking, and hoping someone knows. If I go above route will there be clothing in the marketplace that can used on the resulting avatar?

  2. Yes. I have done this from Radar, and also from Nearby Avatars. From the Safe House in the sky what I get is a dark screen (it is always night in this sim), as if the zoom went as far as it could go against a drawing distance limit. I could zoom in on any avatar in the region only if I am on the RP area.

    But I have solved it by going to Avatar => Preferences => Move & View and checking the "Disable camera constraints" checkbox.

  3. I am using the Firestorm viewer. In a sim where there is a safe house 2500m above the RP area I have learned there are others who can view all the way to the RP area's ground level from the safe house. How are they able to do that? In my Firestorm installation at Avatar => Preferences => Graphics => General (tab) => Draw distance (slider) this slider can only be set to a maximum of 1024 meters, which is not hardly enough to view what those others are able to. Can viewing to ground level from the safe house in this sim be done in Firestorm? If so, how?

  4. This was not a problem that is specific to a single sim. I had the same problem not just at SAIS but also at Serenity Lost. There were walls. floors. and roofs on buldings I could not see. In these buildings's upper floors I could see beds, other furniture, and avatars suspended in air. I finally got tech support from Serenity Lost staff that allowed me to fix it for both sims.

    Because I have easily enough disk space tech support reocmmended that in my Firestorm viewer I go to  Avatar => Preferences => Network & Files => Directories (tab) => Cache size (slider) and move this slider all the way to the right so it is set at 9984MB. Part of the problem was I did not have a large enough cache,

    Recommended also was to go to Avatar => Preferences => Graphics => General (tab) => Draw distance and set this to 1024 meters. The reason is to reduce lag by having everything pre-rendered as I move about the sim. I set mine to 512 meters because I rarely go to multi region sims, and a region is 256x256 meters. Then I am assured everything is rendered as few times as necessary.

    I was then told to clear cache by Avatar => Preferences => Network & Files => Connections (tab) => Clear Browser Cache (menu button) and restart Firestorm.

    After doing all of the above the visibility problem was solved. I was able to see everything in both sims.

     

     

  5. Objects & Sculpts LOD was set at 2. Changing it to 4 did not solve the problem.

    Here are more details Firestorm configuration:

    CPU: AMD FX-4350 Quad-Core Processor (1400 MHz)
    Memory: 16014 MB
    OS Version: Linux 4.4.0-59-lowlatency #80-Ubuntu SMP PREEMPT Fri Jan 6 21:04:05 UTC 2017 x86_64
    Graphics Card Vendor: nouveau
    Graphics Card: Gallium 0.4 on NVCF

    OpenGL Version: 3.0 Mesa 11.2.0

    RestrainedLove API: RLV v3.1.4 / RLVa v2.1.0.52150
    libcurl Version: libcurl/7.47.0 OpenSSL/1.0.1i zlib/1.2.8
    J2C Decoder Version: KDU v7.8
    Audio Driver Version: FMOD Ex 4.44.61
    LLCEFLib/CEF Version: 1.5.3-(CEF-OSX-3.2171.2069-32)
    LibVLC Version: 2.2.3
    Voice Server Version: Vivox 3.2.0002.10426

    Settings mode: Firestorm
    Viewer Skin: Firestorm (Grey)
    Font Used: Deja Vu (96 dpi)
    Font Size Adjustment: 0 pt
    UI Scaling: 1
    Draw distance: 128 m
    Bandwidth: 1500 kbit/s
    LOD factor: 2
    Render quality: Medium (3/7)
    Advanced Lighting Model: No
    Texture memory: 512 MB (1)
    VFS (cache) creation time (UTC): 2017-1-20T19:5:51
    Built with GCC version 40702
    Packets Lost: 0/5487 (0.0%)
    January 20 2017 21:13:07 SLT

     

  6. I find there are objects I cannot see that others can. When I visited the SAIS Village sim I found myself standing over water. From there I could see no walls on the land, just windeows, doors, fireplacess, and a few but I suspect not all, avatars. In later IM conversation with someone I met there then I found out I was standing on a large ship I never saw. There also had to have been a dock that I also never saw, because I saw other avatars walk over water too and from where I was standing. I have not experienced this at any other sim.

    Now I have similar problem on a much smaller scale with a set of bondage gear that are included with my membership at Serenity Lost. The wrist and ankle cuffs I can see. The elbow cuffs and blindfold I cannot. So I went to the Serenity Lost Safe House to find out if others can see them. They could so I thought at the time I have a viewer issue. But later I found I still cannot see these items in the Linden Labs Viewer.

    In Firestorm I am able to open the editor on these bondage items I cannot see by left clicking on the item's listing in Inventory and selecting Edit. The Edit window opens, and the location of the item is shown by the red, green. and blue 3D cursor that displays the item's 3 axis. If in the Edit window I checkmark the "Show Highlight" checkbox I am able to see the item in highlight.

    What has gone wrong here? Why is it that only I am unable see these items when not highlighted?

    I am using the 64 Bit Firestorm viewer version 5.0.1 (52150) in Firestorm mode in Ubuntu 16.04.1 LTS with 16GB Memory.

    Graphics Card info:

          description: VGA compatible controller
           product: GK104 [GeForce GTX 760 OEM]
           vendor: NVIDIA Corporation
           physical id: 0
           bus info: pci@0000:01:00.0
           version: a1
           width: 64 bits
           clock: 33MHz
           capabilities: pm msi pciexpress vga_controller bus_master cap_list rom
           configuration: driver=nouveau latency=0
           resources: irq:31 memory:fc000000-fcffffff memory:d0000000-d7ffffff memory:d8000000-d9ffffff ioport:e000(size=128) memory:fe000000-fe07ffff

  7. I got my G900

    I has a variable number of buttons because there are inserts that can change the side buttons from one button to two.

    I was disappointed that this G900 mouse does not have an Ubuntu driver. I therefore have little more functionalily from it than a standard three button mouse with wheel.

    Each side of this mouse has a pair of buttons when the option to insert the plastic for those buttons is exercised. The xev command shows that a button on the left side triggers the same event as the similar button on the right side. This effectively reduces the number of buttons that have unique functions.

    The three buttons behind the wheel on top did not trigger any event at all.

    The wheel functions as three buttons. It can be pushed down, or to the left, or to the right. These do trigger three unique events.

    The total of unique button functions I have is 7.

    I see the Razor Naga also does not have Ubuntu drivers.

    The Logitech low friction mouse pad has greatly reduced friction and stiction. Targeting is much easier now.

     

     

  8. I have several outfits for my Niramyth Enzo avatar. Each one of then requires a different alpha layer pattern. I need to switch between outfits using only "Replace Current Outfit" without also having to open the alpha HUD to select or load the appropriate alpha pattern. At the same time, I do not want a complete copy of the avatar for each outfit. If I want to make a change to the avatar, such as skin color, I want the change to apply to all outfits. So as much as possible, for each outfit, I want to link to one common Inventory directory which contains as much of the avatar as possible. In a specific outfit's inventory folder I want a copy of the minimum number of avatar item(s) required to remember a unique alpha pattern for that outfit. I need to know which avatar items should be copied into an outfit's folder to accomplish this (the rest of the items to be links to a folder common to all outfits).

    What are the minimum Niramyth Enzo avatar folder items that would accomplish this?

    In essence, I need to know which avatar inventory object(s) stores the alpha data.

     

  9. Thanks for your suggestion. Since posting this I have made a tentative decision on the equipment below, and would appreciate any opinions regarding it:

    Logitech G900 Chaos Spectrum Wired or Wireless Gaming Mouse http://gaming.logitech.com/en-us/product/g900-chaos-spectrum-mouse

    Logitech G440 A low friction mousepad: http://gaming.logitech.com/en-us/product/g440-hard-gaming-mouse-pad

    I chose this hardware for its low friction and sticktion. What I do not understand is the spec where it says "Buttons: 6-11". This is hardware; How could it have a variable number of buttons between six and eleven?

    Also since posting this question I have watched gorean combat videos on YouTube, and have see the combatant who took the video have a similar problem. I have also seen forum postings where the poster suspected that adversaries who were too good at tracking a target while they were running, or when the target was evading with back and forth movements, were suspected of cheating with automatic trackers.

    This hardware will help because the set up I have now has a lot of both friction and sticktion. But I also know the hardware will not do it alone. Skill will also be required.

  10. Singuilarity''s default mouselook weapon aiming sight is a small box with white corners. It is too small for me. Several times I have lost it in the background at critical times in action, especially in light colored backgrounds, and so lost hit opportunities in the breif amount of time it took to find it. Is there a way to change this box to crosshairs, and control the crosshairs's size?

  11. While hunting at Beholder it has become apparent I will not be able to keep up with a prey's constant changes in direction using the mouse I have. At Beholder the Hunter and Hunted roles are fixed. But if I go up against panther girls in the gorean sims where predator and prey roles are not fixed, I know with this set up I will end up being the prey, not the predator. Please recommend a gaming mouse with which it will be easier to track moving targets, and changes in direction. What I have now is the standard three button optical mouse.

     

  12. The minimum I recommend for SL is a GTX760. If you can, get a GTX 980. The Asus STRIX-GTX980-DC2OC-4GD5 can be gotten relatively cheap, and it is quiet. The GTX 980 can consume a lot of power when worked hard. You should add up all the power consumers and compare with you supply. If you do not have enough power I recommend Seasonic Snow Silent 750 Power Supply.

  13. I have a Niramyth Enzo avatar (this is mesh). I need to know where the alpha information is stored in this avatar because I need a different alpha pattern for different outfits. I thought this would be in "AESTHETIC - [Alpha] Full Body - Visible Eyes" so I created an instance of it for each needed alpha pattern. But I found the alpha information does not seem to be stored there. Please tell what Enzo object needs to have its own instances for different alpha patterns to be stored? Is it the clothing layers?

    When I created the new instances of "AESTHETIC - [Alpha] Full Body - Visible Eyes" I renamed them to make it easy for me to keep track of which of which instance would go with which outfit. Could that have broken something?

  14. The house that was included in my premium membership is in the Tauros Region, It's Theme is Elderglen, and the design is Abbot's Haven. This house has a large outdoor patio about the same size the rooms are. I need to now what the rules are as to what activity is allowed on this patio. Is nudity permitted? Is sex permitted? Is it permissible to put structures on this patio to keep such activity out of view (unless of course a voyeur peers in using an extended Look At) ?

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