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MeesterP

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Posts posted by MeesterP


  1. 18 hours ago, animats said:

    Sanchon and Jinsil have some public rez areas. See the airport, helicopter, and boat icons on the world map.

    Scandium, on the south coast of Sansara, has a cute little hangout place with a bar and rez area. A friend of mine runs that. 

    Isn't that part of the Tulagi war game region?

    Drivers of SL is doing a drive/fly/boat/train run at noon today, Saturday May 11th, from southern Jeoghot to northern Sansara. We're about to find out what happens when 50 or so people try to make that long trip all at once. If you want to come, join the Drivers of SL group before noon and get the HUD, which gives turn by turn directions.

    That said, a lighthouse island with a rez area every five sims or so would be useful. Maybe an island with a small airstrip, too, like the very popular one in Coral Waters.

    Hello Animats, thank you for your reply and for suggesting the private rez areas in Sanchon, Jinsil and Scandium, which are made available to the public by their respective owners. I support those locations and will keep them in mind.

    Sanchon and Scandium are great for small leisure crafts like sail and motor boats. Unfortunately, the beautiful piers in Sanchon and Scandium are not so suitable to rez sizable cargo ships for maritime simulations (that's the roleplay that myself and others are into, I have one such ship depicted on my profile picture  🛳️ ). But cargo ships too are used by some groups in SL, such as the GTFO group, for example.  One rez area in an open sea sim like, for example, Joseon , would allow people to rez "chunkier" cargo ships without encroaching or interfering with nearby land plots in the area.

    Sacrelle is currently set to the Jeogeot Gulf Maintenance Group. In my understanding, that means it can be used for both wargaming roleplay (such as the one done in Tulagi region, which I am happy to support and salute 🖐️),  and non-wargaming sailing activities, such as cargo ships or leisure boats (Lindens please correct me on this if I'm wrong; that has been my understanding, at least).

    The point is, in my view, the existing terraforming in Sacrelle (featuring multiple, protruding spikes of land) unintendedly hampers both wargaming and non-wargaming activities. So, if the sea bottom in Sacrelle was made more flat, the same level and as pervious as in most of the other Jeogeot Gulf sea sims, it would likely create a win-win situation for all those interested in the success of the Jeogeot Gulf itself.  

    The  Drivers of SL groups is soo much fun, let's keep doing that!

    One more thing, it is important that, when rez areas are built, maker also keeps in mind the need of those who rez slightly bigger ships, such as cargo ships, and make the rez areas big enough for that. ☺️   🛳️   ⛴️   🛥️   🚢

     

     


  2. Hello!   Below are some proposals/suggestions/ideas for the Moles regarding the great new sea regions near Bellisseria, as well as the now connected Jeogeot Gulf.   ☺️

    1)  Why not add a rez area in the northeast corner of Joseon sim (or a nearby sea sim) ?  Sailors or seaplane pilots would need a rez area to rez their vehicle before crossing the beautiful new channel to Bellisseria, or before sailing/flying south to the Jeogeot Gulf. 

    Same NE corner rez area could be created in Grand Banks sim, for those starting to fly from the north southwards.

    2)  unfortunately, the current terraforming in  Sacrelle  region is not allowing navigation nor land-based activities.  Why not terraform the region as sea sim or land sim (personally, I would vote for sea sim!) ?  Ideally, water depth could be the same as in the contiguous sims.
    Same could be done to similar, shallow sims in the Jeogeot Gulf:   Gam , Demien , Chiyok , Dagjin , Subak.  Unfortunately, as they are now, such beautiful sims are hard to use for either sailing or land-based activities/ roleplay; that's a pity, in my modest opinion.

    3)  to go the extra mile, a rez area could be created in the northeast corner of some of the sims forming the main channel south of Bellisseria. That would permit an easy re-rez in case of crash of ships/aircraft crossing the channel.  For example, one such rez area could be created every 2 or 3 sims.  The same rez areas could also be made in the new sims connecting the Jeogeot Gulf to the Pyri Funfair sims.

    4)  and fourth, thank you for your awesome work!   ☺️ ☺️ ☺️

     

    • Like 1

  3. Hello!   Below are some proposals/suggestions/ideas for the Moles regarding the great new sea regions near Bellisseria, as well as the now connected Jeogeot Gulf. I'm not sure whether they are exactly related to this thread, if not please forgive me and perhaps direct me to the right one. Thanks!  ☺️

    1)  Why not add a rez area in the northeast corner of Joseon sim (or a nearby sea sim) ?  Sailors or seaplane pilots would need a rez area to rez their vehicle before crossing the beautiful new channel to Bellisseria, or before sailing/flying south to the Jeogeot Gulf. 

    Same NE corner rez area could be created in Grand Banks sim, for those starting to fly from the north southwards.

    2)  unfortunately, the current terraforming in  Sacrelle  region is not allowing navigation nor land-based activities.  Why not terraform the region as sea sim or land sim (personally, I would vote for sea sim!) ?  Ideally, water depth could be the same as in the contiguous sims.
    Same could be done to similar, shallow sims in the Jeogeot Gulf:   Gam , Demien , Chiyok , Dagjin , Subak.  Unfortunately, as they are now, such beautiful sims are hard to use for either sailing or land-based activities/ roleplay; that's a pity, in my modest opinion.

    3)  to go the extra mile, a rez area could be created in the northeast corner of some of the sims forming the main channel south of Bellisseria. That would permit an easy re-rez in case of crash of ships/aircraft crossing the channel.  For example, one such rez area could be created every 2 or 3 sims.  The same rez areas could also be made in the new sims connecting the Jeogeot Gulf to the Pyri Funfair sims.

    4)  and fourth, thank you for your awesome work!   ☺️ ☺️ ☺️

     

     

    • Like 1

  4. The following information should be provided by LL:

    1.   Accurate and thorough explanations of the technical and economical reasons why the various solutions proposed in the previous posts would be, or not be, doable.
    2.   An accurate and thorough estimate of the exact costs of each of the proposed solutions. (Also, some guidance to interested users on how to proceed on what needs to be bought (if any) would help too, but it's not a requirement).
    3.   If compiling the information at points 1) and 2) requires much time and costly hours of work on LL side, fine, we would perfectly understand that.   Then LL should produce a quote of how much it costs to just carry on that estimate.    In other words, interested users could pay LL for the time needed to compile the quotes of costs and technical aspects at points 1) and 2).

    Not unlike in RL, when you ask a contractor for a quote of the prospective costs for renovation work in your home, it is normal and understandable that you pay him something for the time needed to compile the estimate (yes, some may do the quote for free, I know).

    Doing the above points 1) to 3) would be primarily in the interest of their business. It should be done even if only ONE SL USER requests it.

    So, it is not a valid argument, in my opinion, for some people in this forum to say that the members of the aviation/sailing/driving communities are "a minority", therefore they can be overlooked (LL did not say that, some contributors of this forum did). 

    Not doing things like those at points 1) to 3)  every time is requested, may help decreasing the general interest of the public in the awesome virtual world of Second Life. Then people would wonder "Uhm.. how come the user base of SL kept growing until a certain year, and then it suddenly stopped"?    ;)

     

    • Haha 1

  5. On 6/23/2018 at 12:40 AM, Klytyna said:

    Try going back to the original idea, a single strip of watery openspace sims, connecting the navigable coastal waters of two continents.
     

    I definitely support the idea of a strip of watery Open Space sims.  If you do read the previous posts, I said that I support the idea, totally.   Where did I say that I don't?   That's a great idea.   But it's not the only idea (it is OKAY to put more than one idea on the table).  Here at the ConnectTheContinents forum, we consider other solutions as well.

    In fact, your post came with really good timing, because, these very days, I am trying to buy multiple Open Space sims. LL have just announced a discount from $75 to $60 monthly fee, and I am seriously interested. However, I do not own a full sim (that's a prerequisite to buy 1 or more Open Space sims), and I am not interested in one full sim, as I have really no use for it. But I have a use for multiple Open Space ones. Basically, I am looking for at least one reliable full-sim owner to team up with. I would be paying for the Open Space sims, while he/she provides the full sim (that could be a full sim he already owns).

    That said, the other idea of a bridge continent of any kind, remains one of my favorites. ( and I'm not talking of touching your beloved Zindra, God forbade!  I was teasing  :D:D:D:D )

     


  6.  

    So far there have been many very, very interesting ideas in this forum on how to connect continents...  So grateful to all contributors.  

    I think I'll go ahead and start collecting and compiling the ideas exposed in the forum so far, they will come handy in the operational phase. 

    Folks, I believe it's just matter of time and the beautiful continents of SL will be communicating! 

     

    :SwingingFriends::SwingingFriends::SwingingFriends:


  7. I once heard that at some point, many years ago, teleportation of objects was enabled and tested by Linden Lab. However, it was rapidly and permanently disabled because of security reasons. It apparently created unmanageable problems of hacking and griefing.

    I am not 100% sure if this story is true, but I personally think it is.  In fact, LL never brought back such technical solution, or even floated it. And LL have all interest in introducing such technical innovations inworld, as it would increase customer interest and traffic in SL. 

    So, if we still haven't seen region portals in SL, it may be because it is not really viable for security or other technical reasons. 

    That said, I appreciate those who proposed the region portal idea and their contribution to the discussion (a.k.a. I'm not arguing against you). 

    On the other hand, the idea of creating/moving sims to create a bridge or connecting continent between the 2 main landmasses (Satori and Sansara/Heterocera) may be a big challenge, but it is totally possible.


  8. 4 hours ago, IceCold Skytower said:

    Why would anyone want to drive there? Sims run terribly poor there, viewers run terribly poor there, disgusting porn everywhere (Yes a furry says this) and the roads are rather boring straights. Theres no nice sights to see, and no enjoyment driving there in the sea of lag.

    IceCold made a pretty accurate description of Zindra, I agree.

    In my modest opinion, all that display of obscenity in Second Life is #deplorable and a stain on the image and the otherwise remarkable work of Linden Lab. But I guess I'm just being backwards, so I'll stop here. 

    Certainly, if all those sims in Zindra were reclaimed and used to build a useful connecting continent between Satori and Heterocera, that would be much better, in my opinion.  

    • Haha 1

  9. 3 hours ago, Eowyn Southmoor said:

    Just did a quick bit of number crunching...

    A yacht doing around 14 knots with about a 2 second sim crossing time would take approx 58 minutes to travel across a 90 sim continent waterway. Even a 60 sim waterway would take almost 40 minutes.

    Are sailors really  going to make this journey on a regular basis?

    Even flying in a plane / helo across you're looking at about 18-19 minutes of just endless water (perhaps with some occasional islands) sims.

    I really cant see this retaining any long-term appeal even if it was possible. In this regard, if possible, the region portal idea would seem preferable, to me at least.

    I would make that journey, and I know others who would as well...

    But if the "bridge" was actually made of inhabited clusters of sims, as it's been illustrated in previous posts, people would actually live in the "bridge" as in any other part of mainland.  That would provide places to visit for pilots/sailors, or they could just depart from there as their home.

    I'm not against the hypothetical portal, of course, although it's not as fun to me as actually flying/sailing. :)


  10. 21 hours ago, ariesviper Barbecue said:

     and we are talking about a few hundred sims.

    By  reading the previous posts, one can easily see that the longest bridge would be at most 90 to 100 sims. And that would not even conflict with any existing sims in it's path.

    I'm not even keeping into account that individual sims can be easily repositioned, as there are no technical obstacles to that.

    As for the costs, many great ideas are being thrown in this forum, which would make the costs sustainable. Many such ideas are all listed in previous posts in this forum.

    About the proposed region portal, well... if that can be built, I am all for that. But until it becomes reality, we can't party, I suppose...


  11. 13 hours ago, Fionalein said:

    Reality check? That's why mainland is so deserted and folks flock to walled in parcels on private islands, right? ...

    Actually Mainland is not deserted at all, there are lots of people living there. I live on Mainland, and I see a lot of green dots around me all the time.  Am I hallucinating?... Maybe  lol 

    And there are also lots of people flying or driving inland everyday, not just on the sea sims.  None of that would ever be possible in standalone sims.


  12. On 6/16/2018 at 11:59 AM, animats said:

    Yes. Once you get far from water and roads on the continents, you find abandoned land with nothing on it. What are you going to do with 1024 m^2 in the hills of Corsica? There's nothing to do there. Nothing happens around you.

    Now look at all those tiny islands near the Blake Sea. People buy those and build on them, and watch the sailboats go by.

    What could go between the continents is Linden Homes, the 1024 m^2 generation. Now that premium members get 1024 m^2, Linden Homes A, B, and C are obsolete. "Live the lifestyle of the rich and famous." That sells in SL. Get a 1024 m^2 house on the water with your premium membership. Go for about 30 homes per sim, with lots of water and roads, like some of the better estates. Put in a commercial area once in a while for retail and entertainment, and some water-only sims as filler.

    Maybe that's the pitch to make to LL - now that premium users get more tier, LL needs to provide them with bigger and better homes.

     

    -  Great idea, animats!    Placing a string of Linden Homes regions between continents may work. 

    Moving existing Linden Homes regions to create a bridge may also work. Linden Homes regions should be easy to move because they are simple in structure, with relatively few objects in it, if compared to moving a full mainland continent. 

    -  But if one really wanted to move a piece of mainland to create the bridge, I reiterate the idea of moving the Sharp Continent (http://maps.secondlife.com/secondlife/Lewis/27/226/30), which is relatively small and already has an elongated, bridge-like shape.     B|

    Gaeta V (http://maps.secondlife.com/secondlife/Lastness/202/63/20) could be moved too, to create the bridge (for the same reason as the Sharp Continent) and would finally find a purpose to it's life.

    -  Or,  if you were really really in the mood for moving continents, you could move the Blake Sea and USS sims to west of the Bingo Strait, in a symmetrical position to where they are now. If the Blake Sea and USS sims can beautifully sit on the east side of the Bingo Strait, why can't they beautifully sit on the west side?  They themselves could benefit in traffic from being the transit point in between the 2 main land masses (Satori/Nautilus on the east and Sansara/Heterocera on the west.  They could be attached to Binnacle-Orlop-Tonar sims, for example.                         #BlakeWestSideStory  :ph34r:

     


  13. On 6/13/2018 at 4:19 PM, Alwin Alcott said:

    count the number of repliers here, and think agian if LL will take this as "top priority"   (20)

     

    Alwin Alcott, we have the the impression that you are showing contempt for the people in this forum and their ideas.

    On 6/13/2018 at 4:19 PM, Alwin Alcott said:

    For sure not when you hear here nearly nobody really jumps in and yells "i buy you 50 sims to connect"

    You are insulting contributors of this forum by calling them "nearly nobody".  Just because you don't like them personally inworld, you come here to insult. That's uncalled for, and at least, we use our main account's name, not an alt. 

    If this idea of connecting continents is so irritating to you, why don't you leave this forum, instead of trolling?  We have not seen any constructive contribution from you so far.

    The appropriate thing to do is to apologize and then change tone.


  14. 3 hours ago, Trista Banx said:

    Not sure who you're agreeing with, but I think LL maintaining a channel of Open Space sims serving as protected water regions is the best option. I think renting them all out would be very difficult, time consuming to accomplish, and harder to maintain given that tier payments mean people have to keep paying the tier on every sim in the channel. What if someone stops paying? Is the channel blocked indefinitely ? What if they rent that sim so a sub tenant that blocks everyone with a security orb? ...... the channels themselves can't be owned / payed for / rented by multiple people or groups ..... it just opens up a big can of worms that nobody wants to complain about later.

    Yes I agree that the Open Space sims would be the best option.

    We can regard the other option (=rental sims, all region or 50% of it) as a "Plan B" in case the Open Space sim channel doesn't work out. But I would not be that "pessimistic" about renting flyable/sailable regions, it's not that difficult. Keep in mind the example of the Tuarua Fji or Fairchang or Blake Sea estates. They enforce a covenant for which tenants cannot use orbs, and if they stop paying, they get evicted but regions remain flyable/sailable nevertheless. We have to line up all the realistic options.  But, as I said, I agree that the Open Space sims would be the best option, of course.

    • Like 1

  15. If I could choose, personally, I would prefer Satori to be linked to northeast Sansara, rather than Heterocera, even just by air route. That's because northeast Sansara gives direct access to the East River scenic sailing regions and thus the East River to Bay City, or East River to Snowlands, interesting routes.   

    By the way, the Lindens in the recent past have made remarkable improvements to the waterways (and airways) to sail and fly within Sansara. We should credit them for that.

    • Like 1

  16. 12 minutes ago, Geneer Gynoid said:

    And as for the TP folks, I appreciate the ideas, but, this idea is for a sail-able 'sea' for planes, boats, etc to use for SEVERAL RP scenarios. I can TP now!

    And for the folks saying WHY should LL do this??? well, I am simply proposing a suggestion as a paying customer, along with my fellow paying customers to make an improvement in the sailing and flying construct so its enjoyed by even more paying customers. It a suggestion... I dont use the sex sims, i have no use for them... I am simply trying to improve the SL areas I DO use and think these are FINE ideas. They will be enjoyed by all SL craft residents... Even those that want to nay-say this proposal, well, we want YOU to enjoy this as well...

    Good ideas and wonderful things have always begun with dreamers and followed by constructive planning... We are dreaming, and we are now compiling our plan.

    Yes, I would imagine that the people supporting this project are eager SL aviators and sailors who like to fly and sail over long distances (that is probably the main thing I do in SL anyway). Those are the very people that led to the remarkable development of both the sailing and aviation communities in Second Life in the last 8 years, by the way.


  17.  
    15 hours ago, Trista Banx said:

    OK......  more importantly than a reply to this post is the important function or the goal of this forum ..... to put it simply, the people that post ideas about teleport ideas to get from point A to B in a more creative way than just teleporting are defeating the purpose of connecting the continents and are genuinely or accidentally missing the point. Posting about clever ways to teleport from A to B is about the equivalent of people pushing the flat earth idea in RL. It's not productive, and serves no purpose. This is about long, time consuming channel(s) to the other unconnected continents on the grid for the purpose of spending time traveling as well as other undiscovered or explored advantages. Not sure how much more simply i can say that ..... so teleport ideas have nothing to to with the task at hand here. This isn't Start Trek ... we're trying to improve the grid with real sim channels for better travel experiences and a lot more for grid wide realistic enthusiasts.

     

    Yes, the most logical option is for us to buy sims, (or groups of sim) that connect the continents. I would assume that would be the simplest, most welcome solution for Linden Lab too. It is non-developmental, no need to develop new "region portals". I'm not against new technologies of course, but I'm trying and reason based on what's available now and here.

    Maintenance could be funded through regular tier payment, as in any other cluster of sims.

    Examples of hypothetical channels (for sake of argument):

    1) Sailable channel from Atanua sim (Satori)  to Odezia sim (Heterocera): about 80 to 90 sims

    2) Flyable channel from Graybar sim (South tip of Satori) to Nordica sim (NE Sansara): about 65 to 70 sims

    That's not difficult to do. There are many examples of private estates connecting continents. To give you an example, the nice Tuarua Fiji estate connects Nautilus to Corsica and is 72 sims. Nothing strange about it.

    I could put some money on the table myself, I know several other people would like to as well.

     


  18. 18 hours ago, Jazzystaples said:

    You simply sail or fly through this normal region crossing and you're there!

    image.png.6eeb4c5777a4e61df4c5ea135a1c0ee6.png

    This could be done in a lot of locations to allow access.

     

    PROS:
    - No need to move land
    - Faster than a water bridge (doesn't use up any regions either)
    - Works like a normal region crossing
    CONS:
    - LL would have to actually program this into the game and I have no clue how difficult something like this is to do on a technical scale.

    And that's pretty much my proposal.

    @Jazzystaples:  Not a bad idea, but how would region portals work?  I thought LL had disabled object teleporting a long time ago

    Based on your map, if you use Euxoa sim as Heterocera entry point for sailing, you can't go any further. It's a cul-de-sac, because in the sims west of Euxoa, the narrow canals are excessively shallow, narrow and not pervious, basically. So there is no way to sail through and reach Calleta City + ANWR Channel to Sansara, from Euxoa.

    Unless you fly, of course, then, yes, you can continue beyond Euxoa sim.

    To be able to sail to Calleta City and then Sansara, the first useful entry sim in Heterocera would be Columbia ( http://maps.secondlife.com/secondlife/Columbia/39/17/20 )

     


  19. Examples of hypothetical channels (for sake of argument):

    1) Sailable channel from Atanua sim (Satori)  to Odezia sim (Heterocera): about 80 to 90 sims

    2) Flyable channel from Graybar sim (South tip of Satori) to Nordica sim (NE Sansara): about 65 to 70 sims

    • Like 1
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